BUS DRIVER by Rombus
This is my actual highest score! (44 passengers). If you can beat me please tweet a screenshot :D It'll be fun
https://youtu.be/LupeX1TydOc
You are the only bus driver in this tiny world, so work you have plenty.
Pickup all the passengers before they get bored and cease to exist while avoiding buildings at all costs!!
Each level brings a speed boost to the mix.
How many passengers can you pick up?!?!?!
* On the main menu press any key to start *
Tools
Engine: My fork of Flixel-GDX https://github.com/Rombusevil/flixel-gdx
Sprites: All sprites where hand drawn on paper, then digitalized, resized and colored in Gimp.
Music & SFX: Music was done in Korg M01D and SFX on Korg DSN-12 both on a Nintendo 2DS.
Links
TWITTER: https://twitter.com/rmbsevl
SOURCE CODE: https://github.com/Rombusevil/LudumDare38
GAME MUSIC: https://soundcloud.com/rombusevilbones/bikedayinthe80s
DOWNLOAD GAME: https://rombus.itch.io/bus-driver
Personal
This is my first LDJAM and maybe I went a little too simple on it.
I had trouble figuring out a game given the theme, and this game was the second idea that came to me.
I'm a software developer and musician, but I suck at doing graphics, so that's why I decided to draw everything on paper, as it's the most friendly medium I have to make graphics.
Doing art was the thing that took me most of the time (and the art sucks! :P)
Also, I made a game "post-jam" like a post mortem tradition but by making a better game, in which I gather all the feedback everyone gave me, and all the inspiration from fellow jamers to make the game I whish I had done first. If you feel like trying it out here's the link: https://rombus.itch.io/7th-day :D
| Original URL | https://ldjam.com/events/ludum-dare/38/bus-driver |
Ratings
| Overall | 365th | 3.103⭐ | 31🧑⚖️ |
| Fun | 279th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 447th | 2.571⭐ | 30🧑⚖️ |
| Theme | 368th | 3.107⭐ | 30🧑⚖️ |
| Graphics | 273th | 3.25⭐ | 30🧑⚖️ |
| Audio | 245th | 2.964⭐ | 30🧑⚖️ |
| Humor | 95th | 3.346⭐ | 28🧑⚖️ |
| Given | 18🗳️ | 43🗨️ |
Good job! :D
You're right, the play button is a little buggy I'll have to fix that (I mean come on, stupid framework should make a button that's clickable :P)
The main menu screen did came out more blank that it should be, but I just run out of energy :P I like the idea of the making "Johnny Cocaine" tell you to press any key xD
Thanks for playing :D
Being a quantum bus driver is hard work
Thanks a lot for playing and beating my high score!!
It is simple but graphics are cool.
The only problem is collisions, because of perspective. I don't find them very intuitive.
@matoux42 I hear you, I wanted to make the buildings collidable only on the base, and make the top of the buildings transluscent somehow, but couldn't made it due to a mixture of time constraint and not knowing exactly how to do it :P
Art was great I loved the colored pencil graphics, although the pixel font didn't really go too well with it
Driving felt tight and easy, I basically just held down the boost the whole time though
the houses seemed like their collision boxes were a bit too big
you also could have benefited from some particles or some sort of effect when the you picked up the kids
I didn't get past ~~level 9~~ level 5, geez don't know why I wrote level 9
All in all I would definitely consider it a successful gamejam game. Good job!
@technonugget thanks for playing! I agree with the font used doesn't fit the overall art style. The reason I went with that is simply becouse it's the deafult font on flixelgdx :P I have to learn how to create a bitmapfont out of images, but It would have made the overall feel a lot better.
BTW: Reaching level 5 is impressive!
There were a few collision issues where I *know* I didn't run into that building (just scraped by it :p).
Either way, you made an enjoyable game- very good for a first submission. Congrats! :)
Maybe the collider of the bus could be slightly smaller?
I didn't quite expect the bus to control the way it did, so it took me a few seconds to figure out exactly what I was doing. After that, though, the controls feel good and are responsive, there's just that initial bump.
The art and sound works really well for the game, even though the font sticks out a little. The overall experience feels cohesive.
There's a very sharp difficulty spike at 30 and 40 passangers, which was quite jarring for me the first time.
Really neat game though, I really like the hand drawn art style, that's something you rarely see.
The music was cool, it was high tempo, and fit well with the fast (hectic) gameplay.
The collisions felt a bit odd, because i think people generally expect more 'give' behind the houses, because they are drawn as though they are upright, so people expect to be able to go 'behind' them, although you quickly get the hang of it ;).
Overall really nice game.
Ned
As a side note, it should be 'You Crashed The Bus :D'
The title picture gives the game a lot of additional flair in my opinion :)
Using the turbo all the time should maybe be somehow limited and as a next step mayb different kind of stages or new obstacles :)
https://www.youtube.com/watch?v=xnxqXCwu79k
I really like about droping the passengers elsewhere.
thanks everyone for playing and comenting!