Cordinatos by PTSnoop

[raw]
made by PTSnoop for LD34 (COMPO)
A frustrating abstract game, thrown together in two hours on Sunday evening.

Your aim is to grow the circle so that it fills the screen. Moving the circle over a target makes it bigger. Over time, the circle will shrink - and the larger it is, the more rapidly it'll shrink.

The keyboard controls are shown in the top left and top right corner of the screen - one button to push the circle left, and one to push it upwards. But each time you hit a target, the controls will change. And what was once "up/left" can easily become "left/aargh why is this button not doing anything". Good luck!

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EDIT: Web version added. Thanks, rnlf!

Ratings

Coolness 45% 1562
Overall 3.63 193
Fun 3.30 371
Graphics 3.04 509
Innovation 3.67 188
Mood 2.81 589
Theme 4.13 133

Feedback

fluidvolt
15. Dec 2015 · 04:40 UTC
Nice and simple, yet it kept me busy for a while. I like the minimal visual style -- it feels 'official'' -- like I'm actually taking a test on coordination for some agency. Neat!
MrJoshuaMcLean
15. Dec 2015 · 20:34 UTC
I like how it fits the two-button theme, but switches the two buttons, almost making it feel like multiple minigames. Frustrating, minimalistic, but fun!
exhidor
15. Dec 2015 · 20:35 UTC
graphics are minimal but it's enough and it allow a good visibility and understanding of your game. The gameplay is great. I liked it !
CodeNMore
15. Dec 2015 · 20:38 UTC
This was a quite promising idea, the style is very nice, however I personally think it would have been much better without switching controls. Nice game, though!
rnlf
19. Dec 2015 · 14:21 UTC
I didn't think it was frustrating at all... once you understand the controls it was actually quite relaxing to play. I had hoped for a bit of a difficulty progression, but it felt like getting easier instead of harder over time.

The visuals work good for this kind of game.
rnlf
19. Dec 2015 · 16:14 UTC
http://www.base13.de/Cordinatos
ondrejbalas
26. Dec 2015 · 11:27 UTC
This was a fun little game, but it definitely seemed to get too easy once the ball got big enough. Sometimes when the target would be right up against an edge it was hard to tell where it was but other than that it was pretty good. Nice job!
phi
28. Dec 2015 · 09:30 UTC
Very interesting concept, kept me playing for quite some time. You implemented both themes in a clever and simple way. However, because of the challenge of the controls constantly changing, I fear there might be no room for adding more game elements in order to make it more interesting. What you've done in the compo is awesome, I was just trying to think about how one could develop it further...
Anyway, great, polished minigame, appealing visuals, awesome work for 2 hours!
anael
28. Dec 2015 · 11:09 UTC
That was surprising !
BlackBulletIV
28. Dec 2015 · 11:27 UTC
Very good for two hours work, a good minimal aesthetic with an original concept.
qkerguelen
30. Dec 2015 · 14:03 UTC
Really cool! I like it a lot :)
kmakai
30. Dec 2015 · 14:26 UTC
It seemed odd at first, but this was really fun! All it needed was some soothing music and sound effects, maybe even obstacles to avoid to increase difficulty.

I would suggest possibly adding some logic to make sure that the target doesn't spawn within your circle (several times when the circle got big enough, it would grow several times in a row immediately.

Overall great job, I like the idea of the two button controls changing over time!
Jonathan Whiting
30. Dec 2015 · 18:09 UTC
Very nice prototype of a thing for 2 hours. Would love to see/play an 8hr polished to make it really good version.
dollarone
31. Dec 2015 · 01:14 UTC
Excellent entry. Not easy to come up with a puzzler! I really like the random buttons idea; it was quite hard to get used to it.

Excellent interpretation of the theme. and I managed to win!