Automated Explorer by Aircraft Terrier
Automated Explorer is a game about building disposable drones and using them to explore before they run out of power. Finding upgrades will extend your reach and let you journey further out into the wilds.

Controls
WASD/Arrows - Movement
[1], [2], [3] - Spawn New Drone
[0] - Shut Down Current Drone
[R] - Reset Crates On-Screen
[H] - Hack the Game (Unlocks all Upgrades)
[ESC] - Reset Game
Update 1: The original exe sometimes throws false positives with antivirus software. I have repackaged the game as a zip file, which should calm the antivirus programs down. If you're having trouble with your antivirus, please try the zip file version! Thanks for playing!
Update 2: Version 1.1 is now available! The game is now playable in-browser with HTML 5! Also, minor bug fixes.
| HTML5 (web) | https://aircraftterrier.itch.io/automated-explorer |
| Windows | https://aircraftterrier.itch.io/automated-explorer |
| Original URL | https://ldjam.com/events/ludum-dare/39/automated-explorer |
Ratings
| Overall | 28th | 4.051⭐ | 61🧑⚖️ |
| Fun | 37th | 3.897⭐ | 60🧑⚖️ |
| Innovation | 65th | 3.845⭐ | 60🧑⚖️ |
| Theme | 27th | 4.293⭐ | 60🧑⚖️ |
| Graphics | 201th | 3.586⭐ | 60🧑⚖️ |
| Audio | 152th | 3.368⭐ | 59🧑⚖️ |
| Humor | 390th | 2.071⭐ | 44🧑⚖️ |
| Mood | 162th | 3.385⭐ | 54🧑⚖️ |
| Given | 44🗳️ | 51🗨️ |
There is a lot of contents and the retro graphics and music are also good.
Good job !
One thing: the movement was very clunky, so the parts of the game where you must go in and out of cover/dodge the bullets were nearly impossible
I think you had a good idea here, but mashing up an adventure/search theme with a restarting from the beginning mechanic is really tricky. If you had maybe added hints of where to go or even just had more batteries closer by it would be easier.
The sound was nice, definitely gives off the retro feel. Really made me feel like the game's graphics and resolution were right at home for the experience. I also liked the color choice frankly. I'm pretty happy to play a retro-esq game not in the game-boy palette for once.
Good work!
The gameplay is just amazing. It plays like a polished final product to be honest. The theme works perfectly and the amount of variety and content is great. This is also the first chiptune-music I've heard so far that doesn't get annoying after a few seconds.
There's a lot to love about this one. I actually enjoyed exploring and seeing where I could go with my upgrades enough to finish the game. So that's awesome. The graphics are very reminiscent of older Gameboy games, and I have a lot of nostalgia for that.
Really great work.
Nice music, nice graphics and interesting concept.
Now I want to play with my old gameboy again :D
I just had a bit of problem to remember some hotkeys since I only needed most of them later on, perhaps a good option would be to add a "?" or help shortkey to help players while they are already ingame.
I managed to make it bug somehow where I could control the camera freely between different maps without the need to spawn a drone. I was away from the default factory map when I died and before the animation to return to the factory map happened I pressed "2" and right away tried to move. The camera stopped the animation to return to the factory and I suddenly could control it even being pretty far from it
simple, yet very entertaining,
best one i have played so far!
@edmond00 Thank you!
@omnipotentindie Thank you for the kind words. Sorry for the bullet troubles, looking at some of the challenges after the fact, I definitely went a little overboard!
@brandon-diaz Sorry about the crashing, but thanks for sticking with it!
@raogs Thank you!
@pixelgriffin Sorry for the rough experience after the first 5 minutes. In retrospect, I think a simple map feature to help keep track of where you have or have not been would greatly help in locating additional upgrades and power-ups. Thank you for sticking with it as long as you did!
@zelos Thank you so much for the kind words. I have a lot of nostalgia for the Gameboy too, so I'm glad you got the same feeling!
@quixx Thank you, good to hear it gave you some nice gameboy feels!
@johnnydalvi Thanks for playing, and for the good feedback! I realized near the end that what I started as a simple game ended up having a lot of hotkeys, so I think you're spot on with the '?' idea. Did not realize about that bug either, I'll have to tweak that for the future.
@samuli-salonen Thanks you!
@jimbly Thanks for playing! The armor upgrade only affects the Miner (drone 3), sorry for any confusion! Even with the upgrade, it's still tricky though, I think that particular challenge might have been scaled a bit too high.
Incredible job.
@marc-grabow I don't have a web version, but I have repackaged the game in a zip format. Friends of mine have reported a similar problem to yours, and the zip file seems to have fixed it. If you're still interested, please try it and let me know!
@rigdonware Thank you for the kind words! I'm glad you enjoyed it!
@mactinite Thank you for playing, and I totally understand if the restarting mechanic didn't work for you. I'm already thinking up some quality of life upgrades I could do to make it more palatable in the future.
@xel Thanks for taking the time to play, and I agree with you both myself. Hopefully a post-jam version will smooth out the issues with the middle of the game.
@hadesfury Thank you for playing, I'm glad it was fun!
@filippy I built the cheat just for testing purposes originally, but I know how it is to get stuck in a jam game when you want to be doing lots of reviews! I felt it was only right to let people cheat a bit if it made the experience better for them. Thanks for playing!
@clutterarranger Ah, that note about the teleporters will definitely go on my to-do list! I bet even just a weak blinking light on them would be enough to attract some more attention to the ones you can interact with. I'll see if I can get some numeric values for your power too. Thanks for the feedback!
@cpv Thank you!
@repusv Thank you for playing!
I appreciate that you also have portals to make the exploration easier. On one hand, it makes it really feasible to go to far area with this power amount, on the other hand, it helps preventing the game from getting too slow paced at later game.
Great job!
To start, the aesthetic is 100% cohesive. The art, music, and sfx all match perfectly with the theme and style of the game. Nailed it.
Next, the concept is just perfectly executed. Some upgrades require intricate puzzles, others require twitch-based skill. Had a lot of "ah ha!" moments when I realized I'd have to use multiple drone types, or multiple drone instances, just to get 1 upgrade. It blows my mind how much content is in this little game.
I only have a few (very minor) criticisms:
* The back-and-forth exploration is kind of tedious after a while. The portals do a great job of alleviating this somewhat, but I wish there were more of them.
* I wish there had been a map. Obviously, part of the game is exploration, so maybe it only allows you to see areas you've already visited. Or add map piece pickups as an alternative goal for the player.
Great game. Going to be hard to beat.
The music is awesome, specially when you pick up an upgrade, very metroidlike :D
Congrats on the game man!
As many others have said I think the graphics and audio were very coherent for the style you were going for and look very cool. I like the zelda screen switch mechanic, very nice.
I liked that you had multiple drones but after a few tries I couldnt figure out how to get the 3rd drone unlocked. The idea of exploration is directly at odds with the theme of running out of power, so it was hard to buckle in and feel free to explore and do the bullet puzzles with the constant threat of (quickly) running out of power.
Some people need / want that stress and others dont, guess it ultimately depends on what youre going for. Just something to think about.
Thanks for submitting a cool game!
The graphics and music are nice, great atmosphere. I don't get the point though, is the exploration really all there is to it? Like the path is the goal? If so, that is fine but I am not a minecraft player, I like having a goal in a game ;-)
Overall nice entry, thank you and keep up the good ~~world~~ work (actual typo that fits, so I'm leaving it in)!
The idea was very well implemented and executed, and you manged to design quite the interesting world in such a small amount of time. Getting upgrades feels very satisfying, and the natural progression through exploration is too!
It is, however, quite difficult, and sometimes is asks just a bit too much precision from the player. I couldn't finish the game, but I did enjoy what I played.
Great job!
PS: there's a bug where, after your drone dies and the screen is scrolling to the factory, if you quickly build a new drone and try to move it while the screen is still scrolling, the camera gets confused and will show you other parts of the map. In this case, I'm grateful for this bug because it let me explore the map design without having to complete the tasks, but I don't think that was intentional.
I loved the idea of multiple playthroughs with Metroidesque unlocks. It felt like everything was interconnected, from the drones to the portals. The progression felt perfect to me, with my only qualm being how slow I suddenly felt moving away from drone 2. Can't praise this game enough!
As you said in the stream, it will be much improved with a map and a way to see what you've already collected/what's left.
I look forward to seeing where this game goes in the future :smiley:.
I like the amount of content you put into it and the fact that you don't need to solve every challenge to get to the end, which fits the exploration genre pretty well. I'm just not sure we have much choice s to follow in the very beginning and would have loved to be able to skip the dodge part. :p
Graphics and music although minimalistic wgere pleasant and I appreciated to discover my upgraded drones new look.
Clever mechanics and the game feels totally complete. Stunning that you did it all alone. Great job!
Fun game! I can tell you spent some time on level design because I could just barely get an upgrade before I would run out of power. That upgrade would then let me just barely get to the next one. Awesome job!
if you haven't already please give my game a try [Zombie Power Station](https://ldjam.com/events/ludum-dare/39/zombie-power-station) HTML5 Thanks
On the other hand, running out of power frequently, as well as making the wrong choices or turns often requires the player to return back to the starting point and trying the same task over and over again. This gets repetitive fast, especially during the beginning of the game where one doesn't have enough power-ups to elongate their playthrough, giving enough leeway to fix their mistakes. From that perspective, the game gets boring fast.
Ultimately, I'm not sure. I guess I like the simple puzzles, and the feeling of becoming more powerful is really rewarding. But for some parts, especially unlocking new vehicles, I would have liked an easier experience.
If you plan to keep going with this, definitely put in a feature to start the same screen over. Other than that, it's already pretty well put together. Kudos.
[Danae streams Ludum Dare 39: Day 3, part 1: Automated Explorer](https://youtu.be/LN1svjCl2z0?t=1h14m22s)
Very nice game with a metroidvania feel to it. The progression and puzzles were quite typically metroid-y but still nicely balanced (considering it was a compo entry). I didn't try the "optional" power-ups, some did look really difficult (the row of turrets shooting criss-cross). The graphics, while they have their charm, could probably be a bit more involved though ;)
Very nice!