Save My Phone by TheLucky

[raw]
made by TheLucky for LD 39 (COMPO)

source code and game download: https://drive.google.com/open?id=0B_DYbJ-4CiusTDlLX3ZEM25FbkU

website for download: https://thelucky.itch.io/save-my-phone

airplane: turns you into invincible airplane for a few seconds
battery saver: decreases life consumption
ultra battery saver: decreases battery consumption even more
cloud: lose 2 life due to really long update
settings: updates system giving more speed and consumes battery due to update
app: same as settings except smaller time and speed
portable battery: restores 5 life
objects: slow you down and decrease life by 1

A simple game about trying to get the most out of your phones battery life.

You are stuck on a couch and need to charge your phone but you are too lazy to get up and go to the charger and so you turn on and off random settings on the phone while avoid stubbing your toe on random objects.

use a and d to move left and right or use a controller

Watch your battery life and make sure it dosn't hit zero by collecting items that may hurt, help or do both to you.

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source code and game download: https://drive.google.com/open?id=0B_DYbJ-4CiusTDlLX3ZEM25FbkU

website for download: https://thelucky.itch.io/save-my-phone

powerups: airplane: turns you into invincible airplane for a few seconds
battery saver: decreases life consumption
ultra battery saver: decreases battery consumption even more
cloud: lose 2 life due to really long update
settings: updates system giving more speed and consumes battery due to update
app: same as settings except smaller time and speed
portable battery: restores 5 life
objects: slow you down and decrease life by 1

Ratings

Overall 440th 3.111⭐ 20🧑‍⚖️
Fun 482th 2.833⭐ 20🧑‍⚖️
Innovation 408th 2.944⭐ 20🧑‍⚖️
Theme 118th 3.889⭐ 20🧑‍⚖️
Humor 163th 2.944⭐ 20🧑‍⚖️
Mood 535th 2.444⭐ 20🧑‍⚖️
Given 17🗳️ 11🗨️

Feedback

pitpony
31. Jul 2017 · 20:16 UTC
Very unique and interesting concept. Its too fast for me though :) I did get a little better at it and was thankful for aeroplane mode.
nintendoeats
31. Jul 2017 · 20:19 UTC
Cute idea. The phone blocks part of your view, ok I get that's the idea. However, not being able to actually see what the powerups are doesn't seem to fit with the theme so much. It takes it from being a tough game to a random score generator. I really didn't feel like I had control over anything except whether or not I hit couches...most of the time...

Graphics are nicely done, and I like the concept.
WillData
31. Jul 2017 · 20:37 UTC
Fun concept but it goes a bit too quick and I feel that most powerups end up putting me in a disadvantage even when they might not mean to like the unpredictability of the airplane mode ending.
LuckyFeathers
31. Jul 2017 · 20:40 UTC
Good game and game idea, but it's way too difficult. There's a saying in game jams that you should make the game trivially easy for you, and call that hard mode. Remember that you've spent 48 hours practicing this game ;)
tjakka5
13. Aug 2017 · 01:09 UTC
Cool concept, with many different things to collect.

Many symbols are a bit hard to discern, especially when the game gets faster.

After the flight mode, it's impossible to avoid crashing into something, i'd give the play some invulnerability frames.
Those phone upgrades are fun to collect and i like their diversity, but the bad ones should be highlited.

The controls are too floaty and are a bit frustrating because of that.

The sound effects do their job, although they are rather simple.

Overall, pretty fun to play. Nice! ^^
Rothens91
13. Aug 2017 · 07:48 UTC
I didn't really understand the walking part. You said in the description: "You are stuck on a couch and need to charge your phone but you are too lazy to get up and go to the charger" yet the game is about walking and avoiding obstacles. :P Other than that, I found the game a bit too fast, but I enjoyed it! :)
mikethewayne
13. Aug 2017 · 07:56 UTC
Really fun game, it's a classic endless runner, but it's very well executed, and I love the powerups / powerdowns (see what I did there?). Overall, very well done on this entry, I enjoyed it.
blinry
13. Aug 2017 · 09:54 UTC
I found this game very hard, as the objects are approaching too fast. In one playthrough, I had a run where I got the flashlight powerup, and then 6 or 7 other powerups in a row, I wasn't too sure what all of them were doing. I also didn't understand the setting of the game.

I would suggest slowing the movement speed down (or zooming out), spreading powerups more evenly, and explaining the goal and the mechanics in the game. But please don't be discouraged, I can see how much work went into this entry! :) Small improvements will make it much more enjoyable!
Freedom Is Slavery
17. Aug 2017 · 15:35 UTC
Good game, it could have been much better if the different black stuff were more distinguishable. Some color coding could help, because at high speed it was difficult to see which is good and which is bad, and maybe the amount of screen visible at a moment could be increased