Veggie Power by SpaceSparkle
Play in browser!
Little Jimmy never eats vegetables despite best efforts of his parents. It all changes when one night a fairy visits his dreams.
Game was created for LudumDare 39 in 48 hours. It was my second time taking part in the jam. The theme this time was "Running out of power" which I tried to implement through game mechanics.
Game created using: - Unity 2017.1 - Gimp 2.8.6 - Visual Studio 2017 - Lmms 1.1.0 - Audacity 2.1.2
Font: dpComic
Bugfix notes:
7h after compo end
- fixed inability to retry (simple quality of life improvement)
2 days after compo end
- fixed inability to pick up items after restart

| HTML5 (web) | https://crimzoth.itch.io/veggiepower |
| Windows | https://drive.google.com/open?id=0BxBdzwK-Nk1vSXJ4VFFJN3V0a0U |
| Original URL | https://ldjam.com/events/ludum-dare/39/veggie-power |
Ratings
| Overall | 430th | 3.136⭐ | 24🧑⚖️ |
| Fun | 444th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 291th | 3.174⭐ | 25🧑⚖️ |
| Theme | 506th | 3.13⭐ | 25🧑⚖️ |
| Graphics | 427th | 2.957⭐ | 25🧑⚖️ |
| Audio | 390th | 2.609⭐ | 25🧑⚖️ |
| Humor | 195th | 2.818⭐ | 24🧑⚖️ |
| Mood | 437th | 2.714⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 14🗨️ |
The main menu is also cropped when not on fullscreen mode.
Graphics are cute and the footstep sound is funny as the whole game is.
The tutorial at the beginning doesn´t let a question open, mechanic, victory condition - perfect. I also liked the idea with the patterns.
After restarting I had problems with picking up vegetable again, so I had to refresh the page (played it in the browser).
Good entry!
oh btw, all the enemies got stuck into a wall and got into the room at the same time, tha was quite tricky !
Good job
But I think you can put more onto this game. And I will love to see it more modified with better sound and graphics
good effort on graphics and sound !
First, character controls feel a bit stiff to me (maybe web version has input lag?) - too often I couldn't walk in the direction I wanted to. Sometimes a little inertia can make things more challenging, but this time having separate controls for the character and cursor would be enough.
Second, next time you make art, try thinking of contrast and readability before adding details. Even if you're going for gritty new-school style, it's always better to keep important things stand out and keep them visually as a single entity when it makes sense.
Controls could be a bit tighter, but having to move around and collect items, while maintaining your defenses up is a cool concept! Congrats on making it~