Artillery Fodder by seed42

[raw]
made by seed42 for LD 43 (COMPO)

How often do you have to sacrifice yourself?

Ratings

Overall 206th 3.5⭐ 24🧑‍⚖️
Fun 299th 3.114⭐ 24🧑‍⚖️
Innovation 55th 3.773⭐ 24🧑‍⚖️
Theme 36th 4.182⭐ 24🧑‍⚖️
Graphics 322th 3.091⭐ 24🧑‍⚖️
Given 21🗳️ 13🗨️

Feedback

mahalis
03. Dec 2018 · 05:37 UTC
It's a promising idea but in practice it's pretty frustrating - I think the main problem is that the enemy shots always hit, even if you move out of the way before they land. It would feel more fair if they were leading their shots rather than the shots magically landing on you whatever you do.
mzhovnach
03. Dec 2018 · 09:29 UTC
good idea but i think you should let the player to evade the shot
jk5000
03. Dec 2018 · 10:30 UTC
The idea is super good, and the graphics is simple an good. I would like the cover system to be a bit better. But overall a fine LD game.
Barrier
03. Dec 2018 · 12:45 UTC
Cool idea but I think the player tank model should be bigger to make it easier to block line of sight to the enemy. Right now it's kinda frustrating trying to jam as many "corpses" in front of his los.
Jay Elbourne
03. Dec 2018 · 12:46 UTC
This is really fun. Challenging but fun.
Darylsteak
03. Dec 2018 · 12:57 UTC
Its a little frustrating for me, mainly because every time I die most of the strategically placed dead bodies also go flying, and ill need to start all over.
Fnissalot
03. Dec 2018 · 13:25 UTC
Great idea, nice that you can kill yourself and push the broken tanks around!
pcmaster
03. Dec 2018 · 13:39 UTC
I found it super hard, especially the fact that the enemy shots steer in air. I like the generated sounds and the push-back effect on the ground :) Good job for a compo!
skodone
04. Dec 2018 · 22:16 UTC
I really liked this one! the mechanics took me a while to figure out but especially when i realized that i could fire at my corpses (how that sounds) i got the hang of it! nicely done!
Captain Tyx
05. Dec 2018 · 12:53 UTC
The idea of the Gameplma is really great ! Having levels like challlenging Arcade mode when you have to go from point A to point B using the sacrifice to create covers.
I think it could be way improved with better controls when rotating, and a little augmented delay from when the ennemy see you to when he start shoot at you.

Great job here :)
Game_Coder28
05. Dec 2018 · 16:47 UTC
Nice game, the only thing is, make it so you have longer to hide becuase I found it quite impossible, Overall good game, next time, polish it a bit more :D
ILD Games LLC
05. Dec 2018 · 21:12 UTC
You have a really neat concept, but it was very very hard, to the point where I put it down at level 2.

The lock-on time was especially brutal, and made it nearly impossible to get behind the tiny cover of a dead tank. This was exacerbated by the fact that the controls were warped ever so slightly be the camera perspective, so that when I hit (for example) right, I would actually move up and to the right.

The multiple spawn points in level 2 were also a bit tedious, as they meant that I needed to do the exact same work twice, once on the left half of the screen, and once on the right, until I had a path for the two sides to meet up.

Despite my nitpicks, this is a unique idea, and I think it could be polished up into something that's pretty fun! Great job, especially for a compo game! :)
simon.parzer
06. Dec 2018 · 00:12 UTC
It is a cool idea, a little too hard for me. I sacrificed myself >30 times in level 1 and then some more in level 2 before I put down the game.
designernap
06. Dec 2018 · 15:05 UTC
I think it is very punishing to have the enemy rounds home in on you! :) but a fun game nonetheless. Good work!
NoodleMaster
06. Dec 2018 · 20:20 UTC
Very good concept and a nice take on the theme, well done. The thing that annoyed me the most was the camera perspective, i think a more top-down camera angle would have been better.