Artillery Fodder by seed42
How often do you have to sacrifice yourself?
| HTML5 (web) | https://seed42.itch.io/artillery-fodder |
| Source code | https://gitlab.com/seed42_public/ludumdare43_artilleryfodder.git |
| Original URL | https://ldjam.com/events/ludum-dare/43/artillery-fodder |
Ratings
| Overall | 206th | 3.5⭐ | 24🧑⚖️ |
| Fun | 299th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 55th | 3.773⭐ | 24🧑⚖️ |
| Theme | 36th | 4.182⭐ | 24🧑⚖️ |
| Graphics | 322th | 3.091⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 13🗨️ |
I think it could be way improved with better controls when rotating, and a little augmented delay from when the ennemy see you to when he start shoot at you.
Great job here :)
The lock-on time was especially brutal, and made it nearly impossible to get behind the tiny cover of a dead tank. This was exacerbated by the fact that the controls were warped ever so slightly be the camera perspective, so that when I hit (for example) right, I would actually move up and to the right.
The multiple spawn points in level 2 were also a bit tedious, as they meant that I needed to do the exact same work twice, once on the left half of the screen, and once on the right, until I had a path for the two sides to meet up.
Despite my nitpicks, this is a unique idea, and I think it could be polished up into something that's pretty fun! Great job, especially for a compo game! :)