Spaceless Space by Maffew
Running out of space... In space? Spaceless space.
There are way too many asteroids, blast them, blow them up and ghost them!
Credits: - Maffew - Programming / Art / Everything else - AmosRD (Friend) - Sound
INFO: Play in a browser for ease of access! Take control of a spaceship equipped with 3 asteroid exploding bombs and 3 state of the art ghost formers. How many asteroids can you blast for you run out of space?
Controls: - WASD or Arrow keys to move. - Left click to shoot - Right click to use a bomb (max 3 bombs) - Space bar to enter ghost form (max 3 uses)
Pictures:



Small edit / bug fix: Stats now correctly reset at end of a game
| HTML5 (web) | https://maffewff.itch.io/spaceless-space |
| Original URL | https://ldjam.com/events/ludum-dare/42/spaceless-space |
Ratings
| Overall | 861th | 3.139⭐ | 20🧑⚖️ |
| Fun | 1040th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 933th | 2.842⭐ | 21🧑⚖️ |
| Theme | 442th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 903th | 2.974⭐ | 21🧑⚖️ |
| Audio | 502th | 3.056⭐ | 20🧑⚖️ |
| Mood | 777th | 2.917⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
It bothers me a bit that the player does not turn to face the mouse, but oh well.
The controls were clear, the interface was clear, the sound and music were good. The game has a cohesive aesthetic.
Edit: Re-reading I see that "way too many asteroids" is a feature.
It'd be interesting to try with fewer asteroids, but I imagine you've gone down this route already in your own experimentation.
The wall crushing mechanic is great, but I think I'd rather see it tied to time than health; as it just makes taking damage far more punishing.
Also noticed a bug where if you're using ghost, the bomb doesn't work. Probably just a collision parenting bug, should be easy to fix.
Asteroids interacting with each other is a neat feature, and might be more enjoyable with a less dense field. I'd also like to have seen a clamp to prevent them from going backwards; I had one shoot up at me from the back out of nowhere!
Try our game too, maybe you'll like it)