The forgotten jacket by CodeKoto

[raw]
made by CodeKoto for LD 41 (JAM)

This is our first ludum dare, we have never fathomed that someone would dare to choose this theme cough. We made a Comedy-Horror as best as we could do. The time was also closing up and we are sorry that some parts might be a bit rushed. We wish we had more time to add stuff, so the game is a bit short. Everything what's in the game was made by us in the given time! Using earphones is advised!

But all aside, our game is about a guy who went outside to retrieve his jacket... But what he encountered was far from what he expected. He learned his lesson, and will now always listen to his grandma, remember,your grandma is always right.

Developers:

@CodeKoto — Stephan Dvoryanchikov.

@Wolf-Neon — Timucin Dervish,

@Anion-Z — Emir Akbashev,

Your's truly — Infinia Entertainment.

P.S. More characters, backgrounds, new combat system and stories are on the way!

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Ratings

Overall 905th 3.109⭐ 25🧑‍⚖️
Fun 1119th 2.522⭐ 25🧑‍⚖️
Innovation 1051th 2.717⭐ 25🧑‍⚖️
Theme 1036th 2.87⭐ 25🧑‍⚖️
Graphics 732th 3.239⭐ 25🧑‍⚖️
Audio 262th 3.587⭐ 25🧑‍⚖️
Humor 577th 2.891⭐ 25🧑‍⚖️
Mood 325th 3.587⭐ 25🧑‍⚖️
Given 25🗳️ 8🗨️

Feedback

BelowParallel_Ian
24. Apr 2018 · 01:22 UTC
The aesthetics and overall ambience is very nice. When it comes to attacking, I didn't know if I needed to press the key repeatedly or just once. Also, does it mean I lost the fight if the person talks to me afterwards?

Overall, really nice game here. I enjoyed it.
Angelbait
24. Apr 2018 · 01:24 UTC
The footsteps sound effect scared the CRAP out of me! I couldent get past the second encounter however due to dying each time. The "You died" graphic was on my screen in both encounters. Thank you for your game!
Dizzy
24. Apr 2018 · 01:48 UTC
I really like your game mood and the graphics, nice work!
🎤 CodeKoto
24. Apr 2018 · 04:03 UTC
Thank you for all of your feedback! It is very important to us!
We are aware of the "You died" part and we're trying to fix it, but we can't even replicate it(seems to be randmon ;/).
🎤 CodeKoto
24. Apr 2018 · 08:52 UTC
We have currently encountered a bug and are going to fix it!
Steffo
24. Apr 2018 · 13:03 UTC
The ambience and the sound of this game are pretty good!
Sadly, I can't comment on the rest of the game, because the encounters have some kind of bug where the outcome is predetermined and ignores all keyboard presses.
Anion_Z
24. Apr 2018 · 13:35 UTC
Hmm... we encountered that bug just right before publishing, usually its gone after reopening the game, but it seems to be random and hard to replicate (nothing like that in editor) thank you for feedback however!!!
🎤 CodeKoto
27. Apr 2018 · 05:42 UTC
szabe
29. Apr 2018 · 21:10 UTC
The sound effects and overall ambiance is quite amazing. The little story bits are great too, but some kind of goal would have been nice. The combat is not exactly my kind of gameplay. It seems to be bugged too, even if I hit the correct buttons it subtracted points. Nice job with the graphics as a whole, my only problem is with the combat system, it could have been a bit more engaging.
Anion_Z
29. Apr 2018 · 21:28 UTC
Yeah, we nearly finished the story part and will soon add more characters and so, in combat it would be number of hits rather than hit/not hit and it may seem bit bagged, because time finishes just a moment before the bar...
🎤 CodeKoto
29. Apr 2018 · 21:30 UTC
Yesm, poeple are being confused about the combat it seems, i think we need to emphasize the fact that you need to attack or not attack depending on moral choices.(such as killing basketballer).
szabe
29. Apr 2018 · 21:37 UTC
@CodeKoto wow... this aspect of the game was totally lost on me. I was under the impression we need to attack all. Perhaps the setting is the reason for this, a less scary setting might reinforce the moral choice system better.
Paul Avallone
29. Apr 2018 · 23:40 UTC
I like the idea of the game a lot. It was funny running into the duck and him asking if I had any grapes. What a throwback. I think if you expand upon the game maybe there should be some sort of destination or task besides walking back and forth waiting for someone to pop out. I liked the creepy sound effects and the art of the slow motion moments a lot. Good Job.
Dovakla
30. Apr 2018 · 00:05 UTC
This is an interesting concept. I like all the dialogue and character designs a lot! I wish there was more to do beyond just walking back and forth waiting for encounters. Making it so that there's a goal you have to reach towards the right would make it more engaging.

Good job!
CalebLewis
30. Apr 2018 · 00:41 UTC
The audio was really well done. The gameplay felt a bit slow/boring since it's basically just "wait, decide whether or not to press button, go through dialogue, wait again" so you could definitely improve a bit there.
🎤 CodeKoto
30. Apr 2018 · 07:59 UTC
@szabe Well i know it doesn't suit the choices, however this just reflects the person that playes the game.Such as being able to choose between kiiling or not killing a person that you're scared of.
🎤 CodeKoto
30. Apr 2018 · 08:02 UTC
@CalebLewis Speaking of combat gameplay combat, we're planning on changing it in near future. So stay tuned! and check on the game later (we're also going to add more characters and some story adjustments.)
Anion_Z
01. May 2018 · 03:01 UTC
@CodeKoto:
1. Walls added
2. Ephasizes on the moral choice
3. Some little bug fixes (not all)
4. Easter egg in the end. (and tree removed)

Next to come:
1. More dynamic combat (enemies-only)
2. Improve char. stories
3. New char. stories
4. 3-4 Characters
5. Different backgrounds
6. Fix some little bugs
7. Adjust android version
8. Publish android build
LemonBalmGames
02. May 2018 · 07:59 UTC
Interesting game. I like the mood and the graphics. The gameplay has some issues but I can see that you're trying to address them. Overall, a very promising first LD entry. Good job!
shrinjoy_fox
02. May 2018 · 09:50 UTC
enjoy the rating my frnd anyways good game check out our game here https://ldjam.com/events/ludum-dare/41/boomball
BiOniKMonSTeR
02. May 2018 · 12:26 UTC
Hi! Cool game, I think there are cool ideas but the objective is unclear to me as you're walking in the cavern. The cool thing is the "enemy" pop, you've to think about the character you encounter before doing the slashing action. I firstly killed my basketball mate :/. The scoring is also an interesting part in this game.
After I understood this I travelled back and forth to make characters pop and that was a bit awkward in my opinion.
Luciax
02. May 2018 · 12:52 UTC
The graphic style and sound effect fit so well, I really enjoy that atmosphere and the dialogs!! And just as others mentioned, the only problem may be it's passive to only wait for encounter.
tamara188
12. May 2018 · 22:21 UTC
Yay. I was able to get my jacket. Not sure how the moving around helped me. The footsteps were awesome.
diptoman
14. May 2018 · 02:05 UTC
I didn't like the waiting for encounter parts (even with the SFX telling you that it's coming) - because it's taking agency away from the player. But otherwise, nice mood, good use of sounds - well done.
🎤 CodeKoto
16. May 2018 · 18:48 UTC
Hello everyone! We all deeply value and appreciate your feedback and all the votes you've done to evaluate our game.

As much as we loved to make this game, we are also enlightened about our mistakes and features that we could have done better,without you this wouldn't happen of course.

But hey, that's not our only game and we're also in WIP for another game, for now however, i can just say the name, no more no less. Sadly though i cant give you ETC, and in fact we may publish some other games before that.

With that said, have a nice day everyone and have fun with your games.

Your's truly, Infinia Entertainment.

— Stephan.