Hell's Highway by magicera
I got the inspiration for the game when I was driving home last Friday. The traffic is always busy on Friday afternoon so I realized that the space for driving is running out on the freeway!
Game Control: Move: WASD/Arrow Key
Boost: SpaceBar
Hurry up, Space is running out! Enjoy your driving!
| HTML5 (web) | https://yaowenzhang.itch.io/hellshighway-ludumdare42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/hells-highway |
Ratings
| Overall | 898th | 3.102⭐ | 51🧑⚖️ |
| Fun | 744th | 3.082⭐ | 51🧑⚖️ |
| Innovation | 715th | 3.063⭐ | 50🧑⚖️ |
| Theme | 538th | 3.563⭐ | 50🧑⚖️ |
| Graphics | 618th | 3.418⭐ | 51🧑⚖️ |
| Audio | 352th | 3.321⭐ | 41🧑⚖️ |
| Humor | 348th | 3.063⭐ | 42🧑⚖️ |
| Mood | 668th | 3.049⭐ | 43🧑⚖️ |
| Given | 127🗳️ | 7🗨️ |
The music is really cool and really participate to the global mood, and I appreciated the different landscapes you drive in as you try an retry the game.
Good work!
nice graphics, music a bit to loud! i really enjoyed, the theme is there, well done !
The graphics and music are nice, the music may be a bit too loud, though. A mute / volume key would be great.^^"
The gameplay is smooth, I didn't had any real problem, I just found movements on the left / right a bit "sluggish" but it's totally playable.
"Throwing" cars a bit further would make the game easier. As for my highscore => 78 :D
Anyway, good job! o/
New Highscore tested!Much better!
Oh and I'm the best gamer ever(:P):

I challenge someone to beat me!!
Really fun crazy game with cool graphics and music. Played for a long time.
Pros :
- The premise, the gameplay, the behavior of the other cars are on point
- The graphics and the audio are neat and make for a nice arcad-y Friday afternoon on the road
- Addictive scoring system makes one want to try again and again
Cons :
- The behavior/controls of the player car is rage-inducing (slow sterring, strange acceleration, high boost cooldown, ...)
Anyway, good job
I'm very glad you found you could move backward! I know there must be someone would like to do it, so no matter the direction the gameplay is the same.
*Edit: I didn't refresh the page since I loaded it when I saw the notif, sorry for repeating suggestions others already made.^^"*
I think if there were a little more predictability to the traffic, and if player feedback were clearer, you'd have a good game. This could be a 2D top-down Burnout. I'd love to play that.