Spaceloop by smilewood
After your spaceship ran out of StarFuel in the empty space between your home galaxy and the next, you have to leap into action and collect stars to power it up and continue your journey. Unfortunately, in the empty space between galaxies, there isn’t all that much oxygen, so you have to keep running in circles around your ship so that your suit can collect enough to keep you alive.
Collect all twelve of the stars floating around your ship to power it back up and get to your grandmother’s house in time for dinner.
Spaceloop is a fast-paced Runner-Roguelike requiring quick collection of items to avoid being sent back to the beginning.
Use the arrow keys to move and the spacebar to jump. Be careful, if you get behind or fall off of the platforms you will have to start over. You can loop around your ship as many times as it takes to collect all of the stars.
Made as a team by members of the CSU Game Developers Association in 49ish hours (aiming for the compo time) and with no pre-made assets. We used Unity with Visual Studio, Adobe Photoshop, and Adobe Illustrator. We currently do not have sound, but if we get to it before the Jam ends we will add it in.
EDIT: We have sounds in time for the end of the 72 hour game jam! Added sound, squashed some bugs and improved some of the UI.
Team: * Miles (Programming, Unity) * Habeeb (Unity) * Kaitlin (Art) * Dawson Canby (Sound) * Cyane (Background art) * Leo (Stars)
Ratings
| Overall | 1115th | 2.75⭐ | 40🧑⚖️ |
| Fun | 1066th | 2.667⭐ | 41🧑⚖️ |
| Innovation | 1178th | 2.192⭐ | 41🧑⚖️ |
| Theme | 1177th | 2.184⭐ | 40🧑⚖️ |
| Graphics | 1044th | 2.385⭐ | 41🧑⚖️ |
| Audio | 584th | 2.933⭐ | 17🧑⚖️ |
| Humor | 941th | 2.143⭐ | 37🧑⚖️ |
| Mood | 1039th | 2.608⭐ | 39🧑⚖️ |
| Given | 30🗳️ | 25🗨️ |
I really liked the theme (I've also created something astronaut related in the previous LD 39, I love it!)
The overall is funny and well builded.
Maybe the graphics can be polished in a post-jam version, this idea have a great potential!
Nice work guys ;>
The nitpick I have is that the player has a bit too little time during the beginning to move. Since you have to start the game via mouse, it results multiple annoying deaths in the beginning. I would also tune the speed a bit. Overall the game world is too near to the bottom of the screen and player has too little wiggling room at the beginning.
But overall, fun little game!
@Sky @Lerg @Jole @Nash @corc0 @Wugbor @Cryovr @CapnAT @Memel06 @Noa-Calice @creepyounguy @SirThomas @Jaime-Paz-Lopes @Geckoo1337 @TheZingThing @vilix64