Fire Duck Football by Yohoho Games 2
What can be cooler than football and weapons ... only ducks playing football with weapons! Glow of passion, excitement games and quacking, a dense mixture that will not leave anyone indifferent.
Play with friend or AI and have fun!

Ratings
| Overall | 445th | 3.567⭐ | 107🧑⚖️ |
| Fun | 239th | 3.713⭐ | 110🧑⚖️ |
| Innovation | 667th | 3.252⭐ | 107🧑⚖️ |
| Theme | 503th | 3.708⭐ | 110🧑⚖️ |
| Graphics | 512th | 3.575⭐ | 109🧑⚖️ |
| Audio | 327th | 3.49⭐ | 102🧑⚖️ |
| Humor | 131th | 3.81⭐ | 110🧑⚖️ |
| Mood | 543th | 3.345⭐ | 105🧑⚖️ |
| Given | 27🗳️ | 27🗨️ |
You nailed it! We're rolling on the floor when the blue duck popped out announcing the goal XDXDXD
Thanks!
But in "one player mode", WASD is not easy (impossible?) to play with a french keyboard :-)
Check out my game too, please https://ldjam.com/events/ludum-dare/41/ssss
But I found a small problem. On my 13-inch MacBook (2560x1600 pixels) the image of the HTML5 version in Safari is cropped at the left and right side in fullscreen. It's good in windowed mode. I don't know if this is only a problem with the web version.
I could not try the 2 players mode and the 1 player was a bit too easy because of the AI, I never losed, but all other aspects of the game are really great i think.
Great job on this game!
wanna see ours game?
https://ldjam.com/events/ludum-dare/41/guns-n-goals
We used the same two themes: Football and guns jajaja
Love the sound effect when you win a goal :)
Well done
https://ldjam.com/events/ludum-dare/41/dance-invaders
I only have grips with two things:
1- Don't use SHIFT or CTRL for Action Keys!!! There's Q, E, Z, X, C and the SPACE bar for that in one side of the keyboard and the Numerical Keyboard on the other. And if you consider laptops which don't have the later, you still have ENTER, BACKSPACE, IJKL and all the keys surrounding it! You have a lot of options on the keyboard, make use of them.
2- Frictionless movement is kind of annoying. I know that because my game on this jam, [Tharkarys Invasion](https://ldjam.com/events/ludum-dare/41/tower-defense-shootem-up-1), suffered because I could not implement it, and the same problem happens with this game here. Trying to control the player character turned out to be much more dificult then it should.
Aside from these, great game, lot's of fun, hope you do well. Cheers.
One thing that wasnt really clear is which gate i should score to, since the blue duck was appearing in both cases.
Some funny music would have been great also :)
Anyway, GG.
Cheers,
Morco (No Beans Please)
Great idea -- needs more work/polish.
Just a point, to play the browser version the CTRL key is used for shortcuts, so I closed the tab 3 times haha, but it's not a game problem, really cool 1x1 game, appreciated!
The control could be a litte more tight.
Try our game, please:
https://ldjam.com/events/ludum-dare/41/food-truck-race
When you shooot the ball, it pops up more than it goes forward. I also feel that the game can be expanded on my introducing holes on the floor or an open level design similar to those in Super Smash Bros.
Overall, fun game!!
I'll leave now...

Some feedback: The controls felt very sluggish, I personally think normal platformer controls would work, but probably turning up the acceleration would work too.
Also maybe ammunition or just a cooldown timer on the weapon would help against shot spamming.
Great entry overall, keep it up!
I understand your choice of making objects jump when shot at, but its still very weird haha
Overall a good game, good job!
We enjoyed the game, but had a few issues. The controls felt very slippery and Ctrl and Shift are not good keys to select for a browser-based game, since shift will cause sticky keys to scream at you, and when we were using control we were continually getting the dialog to add a bookmark to your page, unless that's your master plan to get people to bookmark your game :)
Overall the gameplay was good, but in level 1, players can just hang out in the goal and block any incoming shot as soon as they are a point up. This seems like less of an issue in levels 2 and 3 because there isn't a long tunnel that goes directly into the goal.
Suggestions ...
I found artificial intelligence good shot, but bad "game", I know AI is difficult (at least for me). I would develop this for more polished versions of the game and such.
I missed knowing for sure which side I was scoring (maybe a little feedback on who is scoring helps, although the scoreboard is on the side of the screen that serves as an indication).
The choice of the keys made it a bit difficult to shoot and move (at least for me).
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape