Tactical Hydra by MacDoom
TACTICAL HYDRA Tactical Strategy Turn Based Shooter
WARNING!! THREAD LEVEL 80's !!
A giant Hydra is threatening earth! Our only hope is YOU! ...and the most advanced Hydra head hunting spaceship avaiable. Charge, cloak, fire, think carefully your next move.
Time doesnt run until you make an action. The advanced Magnetoplasmic thruster lets you adjust your thrust at will. If you turn, shoot or use your Transdimensional cloaking device time will be executed. If you turn once more in the direction youre going an extreme turning maneuvre that come with extreme inertia results. Just one turn to the other side and the ship will straighten up.
The specialy designed for Hydra Slayin' Photon Ultragun takes a turn to shoot and 3 turns to recharge. Transdimensional cloaking is efective against all this dimension threats while is activated. It's nature prevents you to adjust your direction during activation. It cannot be activated twice in a row.
PRO TIP: Increase your thruster before cloaking to bypass any danger! PRO TIP: Two turns in the same direction and one to the other makes a 90 degrees turn!
Screen warps horizontally and bounces vertically.

Controls
UP = increase ship's thrust DOWN = decrease ship's thrust
LEFT = turn counter clockwise. Ends turn. RIGHT = turn clockwise. Ends turn.
Z = Fire (gun must be charged [3 turns]). Ends turn. X = Cloak device. Cannot be damaged. Speed increased. (Cannot be used twice in a row). Ends turn.
SPACE = End turn F12 = Restart game ESC = Quit

Sound FX generated with BFXR.
Music composed with Jeskola Buzz.
Graphics created with Aseprite.
Created with Game Maker Studio 1.4.
| Windows | https://macdoom.itch.io/tactical-hydra |
| Original URL | https://ldjam.com/events/ludum-dare/41/tactical-hydra |
Ratings
| Overall | 328th | 3.409⭐ | 84🧑⚖️ |
| Fun | 271th | 3.396⭐ | 84🧑⚖️ |
| Innovation | 249th | 3.555⭐ | 84🧑⚖️ |
| Theme | 187th | 3.909⭐ | 84🧑⚖️ |
| Graphics | 326th | 3.299⭐ | 84🧑⚖️ |
| Audio | 158th | 3.389⭐ | 83🧑⚖️ |
| Mood | 231th | 3.278⭐ | 83🧑⚖️ |
| Given | 149🗳️ | 169🗨️ |
Controls are quite difficult at first. It's hard to aim because it's hard to tell if 3 turns have passed while trying to preserve perfect attack angle. Some hits don't register properly making game a little bit harder)
Nice graphics and sounds!
After few tries, turn based element 'clicked'. I think you managed to implement the theme quite well.
Effectively there's some polishing to do.
To know when you can shoot there's an icon at the side of the thruster gauge and a sound when the gun is fully charged.
I'll check your games right away! =O)
I really like your art style. The lines around and behind your ship as you zoom across give the movement a great feel. The music and sound effects are also quite good and fit the game nicely.
https://www.youtube.com/watch?v=Zi_N5-Te0zM
Thanks for making this game!
I enjoy this a lot.
Good job, and good luck!
@solrun I'm planning a control showing toggle option so you can turn it off once you get familiar with the controls. Thanks for the suggestion!
@ketura Thanks for your honesty! All control choices where made on purpose. Changing the thruster at will is vital for strategy planning and charging the gun was necessary for the difficulty I was looking for. I considered that shooting at will was spoiling the challenge once you get used to the controls. Anyway there's a lot of polishing to do for the next version once the jam is over.
@togis Thanks for the video!! I'll trasure it forever! You learned how to control the ship really quick and well!
@notpresident35 Staying awake till 6am composing that tune was worthy after reading how much people liked it =O).
Cloaking changes the ship's color. After your comment I'll include a flashy interdimensional particle in the next version besides extending the ship's sprites to tell de difference between soft and hard turning. Thank you so much!
Pro tip: increase your thruster for that turn to bypass any danger ;)
All that said, I really like how fun the dodging mechanics are. The art and music also fit the retro style very well. Great work!
I really enjoyed the audio and shooting mechanic in your game - manoeuvring into position to line up the perfect shot and then dodging is super cool, if a little difficult.
* I wish there was a way to just go forwards, I didn't really get the hang of steering (or aiming, for that matter :smile:)
* The UI is very clean, I think it's well laid out. The little spinning hourglass to show that time was passing is a nice touch. The gun charge and cloak available indicators are very useful!
Nice game!
PRO TIP: Two turns in the same direction and one to the other makes a 90 degrees turn ;O)
@C1FR1 Thanks for your comment! The controls are odd in the beggining as they're unconventional but after a few tries I've seen how most people get used. I'm already planning changes for further versions to get the gameplay more graphically explained.
If you're turning in one direction and turn again in that direction, the angle will be increased... after that if you turn again in the same direction or press space the angle will maintain. Press once in the other direction to straighten the sip.
Really cool idea and a great execution. The controls were pretty weird to begin with, but I got used to them after not too long, and finally managed to figure out a relatively good strategy. That was when they started firing the purple homing bullets.
I really liked all the little details that went into it, with the wrap around map and the little hourglass showing the turn, it all came together really well. The sound effect for beating the hydra was also appropriately ear drum exploding.
Overall, had a lot of fun with this one, great job!
I managed to beat easy.
The only thing i'd add as feedback is to have WASD as controls instead of arrow keys and have LMB be shoot and RMB be cloak. Gamers will thank you!
gotta upgrade to that GMS 2.0 :P it's better xDDD
but, awesome game overall. I really enjoyed the turn based bullet hell'ish style gameplay xD i think it was created really well and the gameplay is smooth and precise. Very nicely made game :D good job!
I really liked it.
Art was nice, sound effects were nice.
My only complaint / suggestion would be making the player character stand out a little more, but it's good overall, it wasn't hard to figure out where player character was and such, just saying :P
i enjoyed this
At first I tried to play on hadrest mode, but failed miserably with only one head slain. Then like a casual I am I went for easiest option. I was not easy either. I took me good few tries to finish the game. But it was so good that I couldn't stop playing until I won and eventually I did.
It's a simple, but addictive game. Well done! Only complaint I have is that I had to restart the game whenever I died. Or maybe it's just 0.9 version I played? I see that there is 1.1 already. Also I applaud the effort put into game description. Keep it up! Cheers!
@Utho WASD + mouse implemented! You can use either set of controls anytime.
Thanks for your feedback, it's really helpful!
But I love it, nonetheless. Great entry, that I will definitely keep around (except you are working on a Post-LD version, in that case I will keep that one around!)! Have a fish of gratitude <3
P.S.: I just noticed, it is a compo entry. That makes it even more admirable!
I never won but managed to thin the herd to one couple of times, and appreciated the variety of attacks they make (based on how many there are remaining?). I think these mechanics could translate pretty well to longer, scrolling levels like in Gradius, Life Force et al.
The game is strangely hard. I had difficulty deciphering whether the ship was straight or not, may i suggest to add a little target further ahead to show where the ship will end after validation in easy mode. And the delay between the change in direction and thrust makes the control somewhat hard, but interesting.
And GG for making this as a compo.
I liked the graphics for the hydra, and the music was pretty decent.
Thanks for your feedback!
Come check out our game were still trying to get to 20 votes!
https://ldjam.com/events/ludum-dare/41/seadogs-working-title
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
Also, I'm a big fan of the music and art direction! Well done :D
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape