Bloc by Blueman

[raw]
made by Blueman for LD 40 (COMPO)

Game Download

A simplistic arcade game where you navigate increasing amounts of blocks (a block bloc, if you will) away from incoming projectiles.

Bloc SS1.png

Bloc SS2.png

Bloc SS3.png

Bloc SS4.png

P.S: I'd love to know your high scores! :grin:

Ratings

Overall 283th 3.475⭐ 22🧑‍⚖️
Fun 287th 3.4⭐ 22🧑‍⚖️
Innovation 266th 3.325⭐ 22🧑‍⚖️
Theme 181th 3.775⭐ 22🧑‍⚖️
Graphics 492th 2.881⭐ 23🧑‍⚖️
Audio 170th 3.4⭐ 22🧑‍⚖️
Mood 269th 3.222⭐ 20🧑‍⚖️
Given 22🗳️ 9🗨️

Feedback

jasperarmstrong
05. Dec 2017 · 02:30 UTC
Clever idea given the theme. I had a lot of fun playing this. Maybe the difficulty could ramp up a bit faster. With how it is currently, there's a lot of waiting around doing nothing. Also if you could figure out how to make local multiplayer work, I think that could be really fun. Overall a really cool game.
lawzy93
07. Dec 2017 · 04:22 UTC
Very fun game and clever use of the theme. Very well done.
Bobgar
07. Dec 2017 · 04:23 UTC
Simple but fun graphics and enjoyable game play. My biggest suggestion would be to speed the progress up a bit. Once there were 4 blocks to switch between things started getting tricky but it seemed pretty slow until then.
mahalis
07. Dec 2017 · 04:39 UTC
This is a really clever mechanic! It seems easy at first, but as your blocks and the projectiles multiply you have to pay attention to a lot of trajectories. It'd be helpful to have a more obvious indication of which block you currently have selected - the highlight when you hit a number helps, but something persistent would be useful - and it would be cool if the projectile movement were more unpredictable (parabolic or something). Overall, great work!
FSKR
07. Dec 2017 · 14:49 UTC
cool idea / simple mechanic but works really well. my highscore was around 52k :)
ManBeardGames
08. Dec 2017 · 14:37 UTC
Really fun arcade style game. Having to switch between the different blocks to keep them from getting hit adds that extra layer of depth, and it works well. The addition of the normal game mode, plus a "zen" mode was nice.

The controls felt really smooth, everything moved exactly how I expected it to and stopped when I wanted it to. At that point, it comes down to my skill and not the game working against me.

The audio was really good, and the simple graphics worked very well for this.
TheMonsterFromTheDeep
27. Dec 2017 · 07:56 UTC
Interesting idea. Seems like the game could be more aggressive (such as by specifically targeting projectiles in order to hit blocks) -- I basically just left the blocks alone for the whole game, and then died because switching is a bit clumsy.

As it currently stands, it doesn't seem to really have an arcade feel except for in graphics and perhaps sound.
abcdef65g
28. Dec 2017 · 01:50 UTC
I enjoyed the game, it really had that "zen" feel to it. It felt to me that most of the projectiles have random trajectories, until an audio cue plays, in which a projectile will definitely aim for one of your blocs. If that wasn't just my impression and it was indeed the case, you could add more of those "cue projectiles" to speed up the game, since an audio cue before a potentially dangerous projectile keeps them from being too powerful for aiming directly at your blocs.

I quite liked the visuals too. You had a clear art vision for the game and nailed it, and the main menu was both functional and pretty. Excellent job with the game!
ambi
28. Dec 2017 · 09:45 UTC
Cool concept. I think there's a little too much waiting around. It would be nice if the game moved on faster, the new numbers spawned faster and the Red thingies multiplied faster. For someone with lower reaction speed, the red dots movement speed at least at the beginning could be lower.
explorer
28. Dec 2017 · 13:47 UTC
Can't see the game download, just the source? Rated anyway to save from danger but I was unable to play.
delayed_conclusions
28. Dec 2017 · 13:50 UTC
should i compile the source code by myself or what?
ProdigalSon
28. Dec 2017 · 16:06 UTC
Wave 7 54351. I like games that are deceptively simple but hard to master. I think I found an exploit where I could pretty much stay in the middle of the screen and be safe with little to no movement. Well, perhaps I got too comfortable and ended up losing because I took to long to realize there was a straight shot about to hit all of my blocks! lol I managed to move 1 & 2 out of the way but poor 3...it lived but for a few seconds :( (RIP #3)

Not sure if the game is intended to be super chill but I feel like the difficulty spike is rather low and most of the time I'm just waiting in the middle for something to happen :P This is an enjoyable entry
🎤 Blueman
28. Dec 2017 · 16:59 UTC
@explorer @delayed-conclusions I made a mistake and only put the game download at the top of the page, as opposed to putting it under downloads. I already have 20 ratings so I understand if you don't want to play, but thanks anyways :grin: