Pick Your Poison by Vimlark
DOWNLOAD ON ITCH.IO
There is a bug that if you press the select button more than once on the sacrifice screen you will sac multiple points. My apologies, please just press select once.
Make it through all 7 hallways of the evil wizard's castle and defeat him. The catch is, at the end of each hallway you have to drink a poison that will lower one of your skills (total health, speed, or strength). Good luck.
Support for controller and keyboard.
Move: WASD or left analog stick.
Attack: Arrow keys, right analog stick, or X,Y,A,B buttons.
Made with Construct 3
Follow me on Twitter: @vimlark
Music made by: Mikael Thomsen
Wizard Sprit made by: Warren Clark



*Removed the HTML5 version
Ratings
| Overall | 235th | 3.758⭐ | 68🧑⚖️ |
| Fun | 242th | 3.619⭐ | 69🧑⚖️ |
| Innovation | 548th | 3.112⭐ | 69🧑⚖️ |
| Theme | 238th | 3.886⭐ | 68🧑⚖️ |
| Graphics | 357th | 3.828⭐ | 69🧑⚖️ |
| Mood | 499th | 3.333⭐ | 68🧑⚖️ |
| Given | 56🗳️ | 57🗨️ |
The menu music is AWESOME!
@justcamh Thank you for the kind words. Balance is way off. I halved the amount of speed lost towards the end because I had where if you sacrificed all your speed points you moved so slow it just made the game aggravating, but at least it can be used as a dump stat. The hit boxes are off as well, if I do any updates in the future I will fix that. Noted on the menu, not hard to implement, will remember to add that in the future, thanks.
@diogo-rocha Thanks for the heads up, audio was a mad dash at the end to get it, glad it wasn't worse.
@frosty & @taikuri Thanks for the input, would a 3 lives system feel more fair? I feel like unlimited continues would lose the some of the challenge but that could just be me.
I also really really like the art! The sprites were really well-made.
I also really liked the game-feel.
It did, however, make me want the fighting part of the game to be better. When I saw the twin-stick controls, I was hopeful, and then disappointed when it ended up being basically A Link to the Past combat. Not a bad combat system, just left me wanting.
But overall it was extremely good entry! EXCELLENT!
I don't really like the movement though, it feels like you are walking on ice. I'd prefered a more snappy movement not driven by forces.
But still this is a really good. Congrats!!!
@gerardb Thank you. Yeah I'm not sure what happened with the ice feeling. I didn't notice it as bad before the export and upload but I sure did when playing it again after. I'll tighten them up if I make an update.
@lluismg Thanks, a more complex level was the plan but I spent too much time on art and had to make it work. Next time simpler art for sure.
@zombie-virals Thanks for playing it on your stream it was cool to see someone other than myself go through it. Very insightful. I will be adding a lives system to make it less unfair.
@jongjo Couldn't agree more. I will be updating the game next week and I will definitely make it feel less like you are running on ice. Thanks for the feedback and kind words.
@vlad-ilisan Thank you. I was really pleased with how the UI turned out.
It would be amazing if you could implement more spells and sacrifice them also!!
But apart from that good job!! =3
The concept is clever and works well. Difficulty of the game increases not because enemies get stronger but because I get weaker, the feeling is a bit frustrating because it usually goes the other way. I think it fits perfectly with the theme!
Congratulations on making this game!
@abyster That's an interesting idea. I do want to update the levels to not all be the same hallway and add more enemies. I'll think about spells as well. Thanks for the suggestion.
@syrok Thank you. I used Link as the base for the character and it made me smile too.
@pantoufle Thank you so much. Glad you were able to beat and enjoy it.
@efealacamli Sorry you couldn't win. The one death start over is a bit harsh, just didn't have time to add it. I'm doing a jam that is all about updating a project so I will be updating this one and adding in a 3 life system so there is more of a chance to beat it. Thanks for playing.
@tosunami Great minds :) I just found about about that yesterday, forgot to disable the button after a selection is made (face palm). Sorry about that. I will be making updates to the game and that is on the top of my list to fix.
+Good use of music
+Graphics are so cute
+You're right in the theme
Nice entry
Here are some bugs I found:
- On the sacrifice menu, you can actually sacrifice all stats at once.
- When I am near a destroyed tower, the other towers that aren't on my range yet are shooting.
@megalink Thank you. I 'm updating the game now and each level will have it's own layout. It was planned for this but that whole time thing :)
@drauthius That is awesome feedback. I am updating the game now and I have added damage indicators that show how much damage you do when hitting an enemy. So you see the number go down if you sacrifice strength. I think it helps make the game more clear. Thank you!
The mechanics are very interesting, I like it.
Very good job! :smiley: