Vain by Tudvari
Vain is a surrealistic platformer, experimenting with different styles and different mechanics, while the world collapses on you as the music progresses.
Plot
Herr Tannhäuser, a scientist who has gone mad due to his past experiences,
*found a way to escape the madness of this world. *
He invented a device which can tear a hole in space and reality,
opening a gateway to an unimaginable realm.
After he used the device, he found himself between the space and the final frontier.
A place where the rules are ... uncanny.
Objectives
*Travel through 1 and a quarter totally different worlds until you reach the final frontier and you leave behind time and space. *
*Use 2 different mechanics on your aid in those 2 worlds: transform into a raven or rewind time. *
But be quick, because this realm is collapsing on you and you've got less and less space, second by second!
Screenshots



Summary
Basic platformer controls, but
E to relocate yourself to your 3 second old position.
Double jump to transform into a raven, then jump to flap your wings. (3 charges, landing refills it)
As the music progresses the wall on the left progresses as well, so be careful and adapt to the music.
*And it can be completed! (I'm surprised as well) *
(The first world needs skill, the second one needs cunning. ;) )
*Sadly I couldn't fulfill as much as I wanted to. Couldn't even finish the "story". *
*(But I had plans. Hint: name of the game) *
What I tried to achieve:
*3 full world, with 3 very different *
mechanics, (the 3rd is already complete, but doesn't have a world: "ghost form"),
art styles, (both visually and audio-wise)
and feelings.
Ps.:
In this game I wanted to try out how much have I learned since my first (LD41) game jam.
For example I learned about basic visual arts and music. Hurray :)
So now I can proudly say that this game is 100% made by me.
If you are interested in my future projects, post mortems, etc, follow me on LD, Twitter, YouTube, Facebook, etc, etc (links on my profile)
Thanks for reading. :)
Is something is wrong with the browser version, try using a standalone one. Thanks.
https://www.youtube.com/watch?v=_ts48sHZVNc
Ratings
| Overall | 437th | 3.25⭐ | 36🧑⚖️ |
| Fun | 504th | 2.957⭐ | 37🧑⚖️ |
| Innovation | 423th | 3.088⭐ | 36🧑⚖️ |
| Theme | 564th | 3.088⭐ | 36🧑⚖️ |
| Graphics | 574th | 2.7⭐ | 37🧑⚖️ |
| Audio | 203th | 3.286⭐ | 37🧑⚖️ |
| Humor | 179th | 2.952⭐ | 33🧑⚖️ |
| Mood | 130th | 3.485⭐ | 35🧑⚖️ |
| Given | 34🗳️ | 14🗨️ |
The level reacting to the music was a nice touch! Oh and the developer comments actually got a chuckle out of me
@stillnotsure Ooooh, that's what I forgot :smiley: changing the camera distance according to the movement speed of the player. Well. Next time I won't forget this. And I'm glad that I could achieve ... something with you. :smiley:
@ghen Thanks :smiley:. Regarding to the "jarring": I wanted a "worlds flowing into each other" feeling but due to lack of time, quality suffered and I just mashed them together .. which is ... yeah, jarring a bit. :smile:
I encountered two game breaking bugs, though. For one, jump inputs didn't seem to get registered consistently. Also, in the time rewind level, you can just rewind past the line at the beginning. (Or is that deliberate?)
Over all, good job!
In the design phase I planned that as the most important level, so I really wanted to make it, even it will be nothing compared to its planned "glory".
Thanks for playing :smile:
At first I just wanted that you have to use the time rewind to spare the running back to the "crossroads" from the lever, so you could just reach the just opened gate before the wall is killing you.
But when I first tried, the 3 seconds was too long, and the "past position" was always behind the wall.
At that time I was 2 minutes in submussion hour so I didn't really wanted to balance it, and I also liked this tricky way of escaping certain death. So I left it this way.
But the second level was built in 20 minutes, it's really just a visuals, audio and mechanics showoff :smile:
(never used the E key, totally forgot about it :/ )
I think it was missing the terror aspect though. The player constantly being in fear of what the game may do next. That long bridge segment was a perfect time to add in a speed up or a glitch to the music. A good example of a game that perfects this aspect is Doki Doki Literature Club, if you want an example of what true fear of the game feels like I recommend you take some notes from it.
Otherwise, this has a lot of potential and something one can work on to perfect it.
@call-me-nutty Thanks for the feedback, I will have a look at that.
A nice base, and entry. I'd like to see it when it's completed :D
The idea is cool, push the player from left to right is a great thing !!
The only thing I could say is that music is a bit repetitive and can be a little annoying after a long time :)
In any case, great job !! :)