Tamám Shud by LBUncleJoe

[raw]
made by LBUncleJoe for LD34 (COMPO)
Explore a barren world as its sole survivor, and find a way to end it at last.

Press Right To Progress. Press Left To Observe.

Ratings

Coolness 57% 3
Overall 3.03 658
Audio 2.79 410
Graphics 3.69 198
Innovation 2.56 795
Mood 4.17 24
Theme 3.38 725

Feedback

aamatniekss
14. Dec 2015 · 09:31 UTC
The graphics create a really nice mood for the game. Cool!
Rfdshir
14. Dec 2015 · 13:21 UTC
Have some atmosphere! And thanks God it's not a pixel-art) But I think the narrative is quite tedious...
Good luck ^_^
grama
14. Dec 2015 · 21:37 UTC
cool mood and it certainly sets a sad tone. however, I think the sound got a bit too repetitive and the narrative was a bit flat. i like the move-and-observe mechanic.
bradur
14. Dec 2015 · 21:37 UTC
Nice storytelling :). I found it funny at times, too :D. Good job!
Andrew Deem
14. Dec 2015 · 22:23 UTC
Suuuuper good mood. Nice narrative submission! And the audio was really well done. :) Good work!
Steve | tacospice
15. Dec 2015 · 00:14 UTC
man, that is heavy
really depressing actually
mood 5/5

Anyway, I like it a lot. Surreal-ish, nice art style. The controls listed on the start screen weren't quite clear and it took me a while to realize what the point of pressing left was. Then I replayed though and observed everything.

The sound played as you progress is a little grating when you hear it over and over, is pretty much the only criticism I can think of. The rest is great. Nice ambience, art style, writing, all of it. Short and sweet (well, not so sweet, really..).
Jeroen Kappé
15. Dec 2015 · 21:31 UTC
I really like the graphics, well done!
Blobo
15. Dec 2015 · 21:32 UTC
Really neat story! the audio got annoying after hearing the same sounds over and over though.
SSJMetroid
15. Dec 2015 · 21:37 UTC
Graphics here are interesting. I honestly don't like narrative or on-rails type games though ;(
Max Amaden
15. Dec 2015 · 21:45 UTC
Wow, what a heavy game! It's good to see another narrative based game out there, especially one as polished and simply effective as yours! I look forward to playing more of your games - keep up the good work!
TijmenTio
15. Dec 2015 · 21:47 UTC
oooooo very eerie!
RedBricksStudio
15. Dec 2015 · 22:25 UTC
The game made me want to break something and quit the game...but I guess that's the point. I didn't like the way the controls break the flow of the narrative since you have to be switching back and forth. Also, the sound effects when you move are annoying... so, I guess it's fine if you like to be in that mood.
Weeping Rupee
16. Dec 2015 · 17:54 UTC
I enjoyed this alot-- the best narrative game I've played in LD34 yet. I just wish there were more player choice- some agency. There wouldnt need to be a ton either. Like, if maybe you continued to traverse world and meet other you's and each time they said more or less the same thing: this will always happen until one of us decides to end it. Then you let the player do something other than press the progress button to make the choice to end it themselves. Still, very neat
Aerohand
17. Dec 2015 · 06:51 UTC
rly large file..
i love the graphics, it works well with the theme of ur game
candlesan
17. Dec 2015 · 06:53 UTC
Very moody!
BeardyBard
17. Dec 2015 · 07:01 UTC
Who was that doctor?
What has he done?
So many questions..
And great atmosphere, btw.
M a r o o v a n
19. Dec 2015 · 12:36 UTC
Damn, that was deep! I love this kind of games. You just start and nothnig can grab you out of the game. I can't say that I love this kind of feelings, but when game brings you such emotions - it is a good game! Great mood, great sounds and noizes, great narrative telling.
I love everything, but there is one thing I don't like.
I know it's dump to think about what is a game. But when you're trying to make your game to be an art piace, you definitely want this game to be a game. I want to to have some choice, because every interractive experience gives you a choice. It can be anything. Choice of movement or choice of the narrative. But if your make this game on this high level, you really let your game being a game.
Sorry for bad English and this critics. The game is still awesome, but maybe in future you should pay attention to the gameplay too.
Good work, man!
Gipzo
21. Dec 2015 · 18:26 UTC
Not much of a gameplay here, but great atmoshere and an intriguing story. Maybe you shouldn't have written a line for every move, to make every observation worthwhile, but other that that the game is pretty solid.
Jupiter_Hadley
28. Dec 2015 · 15:39 UTC
Really neat feeling and graphics. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/ONV56vKkbDk