Paper Space Program by Jared York
You have been hired to be the Administrator of a space agency. In reality? Not really. On paper? Yes. Maybe in reality though, because who knows what burning paper rockets can do. Your objective is to build a space station and gain 1,000,000 discovery points so your agency can develop the technologies to fly to the moon. Sacrifices must be made in the rockets and modules you choose to get the most discovery points with your money.
Screenshots:






Ratings
| Overall | 782th | 3.093⭐ | 29🧑⚖️ |
| Fun | 985th | 2.407⭐ | 29🧑⚖️ |
| Innovation | 471th | 3.212⭐ | 28🧑⚖️ |
| Theme | 1029th | 1.885⭐ | 28🧑⚖️ |
| Graphics | 253th | 4⭐ | 29🧑⚖️ |
| Audio | 561th | 2.82⭐ | 27🧑⚖️ |
| Humor | 683th | 2.522⭐ | 25🧑⚖️ |
| Mood | 545th | 3.28⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
Didn't get how does it fit the theme, but it's still an interesting game! Congratulations!
I got fired several times... :sob:
@fernando-tonon-de-rossi Thanks for playing! I'm glad you enjoyed my art. I was trying to approach the theme from the angle of making sacrifices with the money you have. You can't launch a Shuttle, or another other rocket except the Neutron off the bat. You also have to make a choice of which module (payload) to launch with the cash you have. Yeah, getting fired just happens haha. If your cash is in the red for too long, you get fired.
@secretmapper I appreciate it! It turned out about as well as it could in the time allotted.
@dry-squid I'm happy you're fond of the art! In terms of the theme, I was trying to approach it with the angle of making sacrifices with the money you're given. For example, you can't launch a Shuttle, or any other rocket with the cash you have immediately, because you won't be able to afford any of the modules. It's all about making decisions about which rocket and module you can afford to launch, while keeping in mind how many discovery points and cash they generate.
@zebshee Thanks Zebshee!
@alobker I'm glad you enjoy the art! The reason why there's so many clicks to launch is to force players to make strategic decisions about which rocket and payload to launch. This as well as how many discovery points and cash the payload they wish to launch would generate to make up the costs. I guess I could have made it without any option to select your rocket and payload, but there would be virtually no decision making or depth. Thanks for the feedback though!
@ente Yeah, I didn't have time to really make docking actually do anything. :| I tried to add the brief explanation when you first enter the game, but I only had 15 minutes before submission. I'll try to improve it! :) I'm glad you liked the animations, they are what I'm most proud of with this game. Thank you for playing!
@justalocalhero I'm glad you like the station view! I didn't have enough time to really check how balanced the game is. I believe it's actually impossible to launch another rocket without being fired. :( I will try to fix this and make the game beatable in a post-jam version. :) Thanks for playing!
@coda-highland You're right, in the beginning you can really only afford the cheapest option. I didn't have enough time before submitting to ensure the game is actually beatable, or even able to afford another rocket. You're not missing another, nor is it your fault. I will be balancing everything and will be releasing another version ASAP. Thank you for your feedback and for playing!
@daniel-grinshpon Thanks for trying it out! I'm glad you like the art. I will try to update the game in a post-jam version and make the explanations a bit more clear.
I'm as good at this game as in Kerbal :rofl: