Zero Volt X by deepnight

[raw]
made by deepnight for LD 39 (JAM)

Manage your ship power distribution while avoiding thousands of bullets!

s04.png

Once again, this game is actually the second one I made during a single gamejam weekend. I cancelled the first one because it wasn't fun at all, so I decided to switch to a shooter with a fast paced gameplay like old-school ones :)

Important note: even though I'm participating on Jam and not compo, this entry was still created alone and within 48h. I only decided to switch to 72h Jam because of the cancelled first concept :|

PLAY IN BROWSER (Flash)

DOWNLOAD EXE (Windows)

Timelapse video

Experimental HTML5 (chrome only, not recommended)

HOW TO PLAY

Distribute your generator power to your ship sub-systems. Max out the Shield (A) to regen it when you get hit, max out Gun (W) to increase damage in front of you and max out Missiles (D) to throw dozens of homing missiles around you!

CONTROLS

  • ARROWS: move
  • WASD: distribute power to your ship systems (W--Shield regen, W--Gun, D--Missiles and S--Reset all)
  • R: go back to last checkpoint
  • SHIFT-R: restart the game
  • ESCAPE: quit
  • M: toggle music
  • S: toggle sfx

s03.png

s02.png

Ratings

Overall 6th 4.442⭐ 45🧑‍⚖️
Fun 20th 4.122⭐ 43🧑‍⚖️
Innovation 90th 3.78⭐ 43🧑‍⚖️
Theme 178th 3.881⭐ 44🧑‍⚖️
Graphics 4th 4.857⭐ 44🧑‍⚖️
Audio 138th 3.694⭐ 38🧑‍⚖️
Humor 329th 2.621⭐ 31🧑‍⚖️
Mood 124th 3.842⭐ 40🧑‍⚖️
Given 13🗳️ 1🗨️

Feedback

knarf
01. Aug 2017 · 06:49 UTC
Hello ! Super neat game as usual, awesome+fun visuals (I loved the 'lol' robot). I thought the controls were a bit weird until I understood the gameplay mechanic, (as usual) which is refreshing the classic shmup style :) Super nice take on shoot em ups, I hope that you're doing fine and that you'll have time to implement the Boss someday !
reuno
01. Aug 2017 · 06:56 UTC
Very fun and surprisingly intuitive!
What happened to the first prototype idea?
Hishicorne
01. Aug 2017 · 07:25 UTC
Super great entry !!! Love the graphics and the sounds. Controls are just perfect and verry intuitive. Enemy pattern are interesting. As always it's a great game you publish !
SeanW
01. Aug 2017 · 08:07 UTC
Great game as always!
hadesfury
01. Aug 2017 · 11:56 UTC
As usual .. it's awesome ! Great gameplay
daanvanyperen
01. Aug 2017 · 12:12 UTC
The mechanics are well executed; lots of variation on the enemies, clear moments to boost ship systems. Love the art. Very colorful!
IgorsGames
01. Aug 2017 · 18:23 UTC
Welcome back!

Enjoyed the gameplay, and visual details are amazing!

First time enemy bullets appeared as pills to me (like powerup loot dropped), and I picked them up :( Also I'd appreciate more variated music than just the drums!
nidup
01. Aug 2017 · 18:39 UTC
What an entry! Good gameplay, solid mechanics, superbe pixel art, nice ambiance & sounds track, last but not least, a lot of content! I don't know how you manage to ship a such complete game alone in 48h, the experience maybe :wink: Keep up the good work :muscle:
Sublustris
01. Aug 2017 · 19:28 UTC
Great job, as usuall, Sébastien. 5/5
oxysoft
01. Aug 2017 · 20:24 UTC
A resource management shmup, very clever and fun. Graphics are top notch as always. Music didn't fit too much compared to your other games, and more sound effects would have been nice.
pauljs
02. Aug 2017 · 04:44 UTC
Génial comme d'hab ! Pas de problème sur la version HTML5 à part que j'avais pas la musique :/ Beau boulot !
pauljs
02. Aug 2017 · 04:44 UTC
Génial comme d'hab ! Pas de problème sur la version HTML5 à part que j'avais pas la musique :/ Beau boulot !
pauljs
02. Aug 2017 · 04:44 UTC
Génial comme d'hab ! Pas de problème sur la version HTML5 à part que j'avais pas la musique :/ Beau boulot !
PiotrJ
02. Aug 2017 · 08:59 UTC
Excellent!
lythom
02. Aug 2017 · 09:57 UTC
** What I liked **

__ + __ The zip file named after the game, first one I test I could find easily in my download folder.
__ + __ A different genre from you usual entries, that's a spirit I like !
__ + __ A vertical shooter calibrated for casual players that don't require the player to memorize all the level patterns.
__ + __ Art, Mood.

** What imo could be improved **

__ - __ The game feel predictable and would benefit some unusual or surprising elements.
__ - __ Is the lack of sounds on html5 target a heaps limitation or a lack of time to implement it ?
__ - __ Source code not available :(

** Overall **

You know how to make games, right ? The design details makes the game feel very right and it's pleasant to play. Thanks for the game !
harusame
02. Aug 2017 · 11:11 UTC
Wow, a very strong shmup, graphics are awesome !
Mechanics are clever, and your game is very polish.
GanbareGamesKyle
02. Aug 2017 · 19:04 UTC
Amazing pixel art.
bombjack
03. Aug 2017 · 12:37 UTC
amazing game! good job!
FiloGC
03. Aug 2017 · 15:00 UTC
Were all the graphics done in-jam? They're astounding!
merwaaan
03. Aug 2017 · 17:15 UTC
Crazy pixel art. If you did everything alone over the week-end, that's truly impressive! The power distribution mechanics is nice too. Very polished entry.
Flaterectomy
05. Aug 2017 · 18:22 UTC
Wow, this is a fantastic entry. The graphics are superb, from the ship art to the backgrounds and the dust clouds. 5/5 in that regard.

The music is a little bit of a let down, but I grew up with games in this genre like Battle Squadron and Hybris, so I subjectively always expect an amazing soundtrack to go with them. Objectively, the soundtrack is a little plain, but quite passable. The sound effects are quite good.

The balancing power mechanic is clever (reminded me a little of balancing my power in Elite Dangerous) and the game's been designed in such a way that each setting is applicable throughout the game.

Definitely one of my favourites of Ludum Dare 39.
oparisy
05. Aug 2017 · 19:32 UTC
As usual, your game was challenging, but I was able to complete it. It's always a pleasure!
grena
06. Aug 2017 · 17:12 UTC
This game is really beautiful, again, congrats on your pixel art deepnight :)
I liked the smart mechanism of balancing your power between modules of our ship, and it works great because weapons are balanced (rockets are really useful when you can't be in front of enemy, but laser deals more damage). The sound is a bit off but no that important in this kind of game.

The game is hard but not enough to be frustrated! Too bad you had no time to make a final boss :p
When I died, I lost all my score, is it normal?

A very polished game, I just want more!
drinkycode
07. Aug 2017 · 07:16 UTC
Really fun and interesting take on the classic shmup! For the first time doing a shmup according to the credits it didn't feel like it at all! You hit all the right notes with the graphics and controls and having to dodge bullets while rebalancing weapons on the fly was a nice twist on both the standard shmup mechanics and the theme! I'm glad you made it relatively forgiving with checkpoints but still challenging enough that I had to learn how to play the game.

Hope you have time to followup and make a boss for this! I feel like this could be a pretty great full game!
aeveis
07. Aug 2017 · 07:32 UTC
Liked the choices between switching through the different weapons/shield. I think the gameplay was overall balanced to favor one over the other so it was interesting to focus on different things at different times. I think could be interesting with more powerups or different ways power could be split (perhaps a weaker version of something can do something a stronger version can't) - basically could see something this continuing as something. Anyway great job!
domrein
07. Aug 2017 · 23:54 UTC
meow
Split82
08. Aug 2017 · 16:42 UTC
Excellent :) Awesome job!
afendar
09. Aug 2017 · 13:00 UTC
Super game with mechanics worthy of the first shooter games. And congratulations for your first shooter game. The work between graphics, music consistency is just perfect!
LeviDSmith
20. Aug 2017 · 08:22 UTC
I tried the .exe and my virus scanner flagged it as a high risk for SONAR.Heuristic.170, which isn't the typical "Reputation" warning that I usually get for LD games. I didn't try the Flash version. The HTML5 version seemed too laggy to play.
![zerovoltx_flagged.PNG](///raw/9a1/z/8f17.png)
EdwinGameDev
20. Aug 2017 · 22:11 UTC
I loved your game! The pixel art is amazing, the mechanics, i really liked everything, except for the audio, i tried the the HTML5 version which doesn't have sound and was not laggy. Congratulations, very nice entry! :heart: