Jamming Dilemma by Rapyo

[raw]
made by Rapyo for LD 43 (JAM)

This game was made for Ludum Dare 43: "Sacrifices Must Be Made".

This was our first LD and we wanted to make something simple that could be wrapped with time.

We were following the theme voting and waiting anxiously for the jam, up until the moment we figured out sacrifices were gonna be necessary. We decided to do a game about jamming. More specifically, about LD 43 and the dilemma it presented.

Team: * Brocoli - developer * Cabrita - artist * Rapyo - designer

Tools: * Godot * Sketchbook * Bfxr * GIMP * git * Pen and paper

intro2.png Screen Shot 2018-12-02 at 22.40.10.png

Ratings

Overall 860th 2.977⭐ 24🧑‍⚖️
Fun 965th 2.5⭐ 24🧑‍⚖️
Innovation 581th 3.068⭐ 24🧑‍⚖️
Theme 690th 3.205⭐ 24🧑‍⚖️
Graphics 601th 3.364⭐ 24🧑‍⚖️
Humor 255th 3.386⭐ 24🧑‍⚖️
Mood 784th 2.929⭐ 23🧑‍⚖️
Given 21🗳️ 12🗨️

Feedback

IamStephano
03. Dec 2018 · 23:01 UTC
Simple but great idea. Could easily be build upon, by adding different themes and idea cards.
Tay
03. Dec 2018 · 23:08 UTC
Love those idea cards. The art is nice looking and I like that you can actually spin the cards around. Might be a bit light on actual gameplay but a good entry nonetheless.
Game-mon
05. Dec 2018 · 17:13 UTC
I like the artstyle and the game jam-ception idea. A bit (too) simple, maybe. Good little game in my opinion, congrats :D (PS: I love the bail out button haha)
devilqube
08. Dec 2018 · 23:08 UTC
A nice play on the theme and the cards are cool.
nathanhoad
09. Dec 2018 · 03:04 UTC
Pretty simple concept but fun none-the-less :)
Matank
09. Dec 2018 · 07:53 UTC
Cool idea, and I liked the drawings and the interface. Congrats on making a pretty cool small game for your first LD!
jk5000
09. Dec 2018 · 08:24 UTC
Okay this is a fun little game. It is perhaps a bit too short, but it is great for a first LD game. Well done.
GenericToast
09. Dec 2018 · 08:55 UTC
A pretty simple but fun game! A great game for your first ludum dare entry. One problem i faced was when dragging some of the idea cards, some of them would go off screen and i wasn't able to pick them up again. Other than that, good job!
brocoli
09. Dec 2018 · 14:04 UTC
@generictoast we did add walls around the playing field so that the cards can't drift out of bounds when you throw them, but I tested it now, and you can drag them to the corners, and the cards will wiggle away through the polygon intersections :X uh oh

I'm still learning know the small knacks and oddities of Godot's 2D physics engine, I think the easiest way to fix this would be to make the walls four overlapping rectangular polygons, instead of a single polygonal shape (which Godot triangulates). That and/or limiting the position of the dragging anchor via code.

Thank you for the bug report!
Yaen
14. Dec 2018 · 14:45 UTC
Haha, the whole game is a meta-game, love it! Lots of cool ideas that you have to throw away here but as they say, you have to kill your darlings. Good job!
xlambein
14. Dec 2018 · 14:59 UTC
Very meta, I loved that :D The style was pretty and the concept was interesting. It just could've been a bit more fun/challenging.
devharts
21. Dec 2018 · 02:40 UTC
Fun take on the theme! It did take me a few tries to figure out what I was supposed to do, but I got it pretty quickly after that. It would be neat if you randomly got one of the Ludum Dare #43 theme finalists each time and then had to decide on different possible ideas for each one :)