Jamming Dilemma by Rapyo
This game was made for Ludum Dare 43: "Sacrifices Must Be Made".
This was our first LD and we wanted to make something simple that could be wrapped with time.
We were following the theme voting and waiting anxiously for the jam, up until the moment we figured out sacrifices were gonna be necessary. We decided to do a game about jamming. More specifically, about LD 43 and the dilemma it presented.
Team: * Brocoli - developer * Cabrita - artist * Rapyo - designer
Tools: * Godot * Sketchbook * Bfxr * GIMP * git * Pen and paper

| Source code | https://github.com/brocoli/ld43 |
| HTML5 (web) | https://rapyo.itch.io/jamming-dilemma |
| Windows | https://rapyo.itch.io/jamming-dilemma |
| Original URL | https://ldjam.com/events/ludum-dare/43/jamming-dilemma |
Ratings
| Overall | 860th | 2.977⭐ | 24🧑⚖️ |
| Fun | 965th | 2.5⭐ | 24🧑⚖️ |
| Innovation | 581th | 3.068⭐ | 24🧑⚖️ |
| Theme | 690th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 601th | 3.364⭐ | 24🧑⚖️ |
| Humor | 255th | 3.386⭐ | 24🧑⚖️ |
| Mood | 784th | 2.929⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 12🗨️ |
I'm still learning know the small knacks and oddities of Godot's 2D physics engine, I think the easiest way to fix this would be to make the walls four overlapping rectangular polygons, instead of a single polygonal shape (which Godot triangulates). That and/or limiting the position of the dragging anchor via code.
Thank you for the bug report!