{"author_link":"\/author\/amyk777\/","author_name":"amYk777","author_uid":"65735","comments":[{"author_name":"Ko_ry","author_uid":"65621","time":"Dec 14, 2015 @ 3:37am","epoch":1450063920,"text":"Very nice! I love the graphical style to it. It's also a very interesting idea, any file at all. Crazy.\r<br\/>\r<br\/>:)"},{"author_name":"eerongal","author_uid":"2978","time":"Dec 14, 2015 @ 3:45am","epoch":1450064400,"text":"It's like a magic eye picture came to life and hates my eyes! D:"},{"author_name":"liquidmedia","author_uid":"45679","time":"Dec 14, 2015 @ 3:51am","epoch":1450064760,"text":"Wow very different, look good."},{"author_name":"Baecun","author_uid":"61849","time":"Dec 14, 2015 @ 3:55am","epoch":1450065000,"text":"The concept is quite brilliant, very well done. I'm not sure if this was a one time thing, but at around 2.5k score for me the game stopped, I kept moving but the background was fairly static and the triangles stopped coming at me, only to resume at 6k score. Also not sure if it's intentional, but I've bumped against stuff on purpose and you seem to be unable to die, you just lose score, doesn't that kind of defeat the purpose of an endless runner? Or is there an actual finish line?\r<br\/>Don't mean to sound rude with all of the above, the concept was absolutely brilliant, keep it up."},{"author_name":"\ufeff\uff30\uff29\uff38\uff25\uff2c \u30d4\u30b6\u30ed\u30fc\u30eb \uff2a\uff2f\uff2c\uff34","author_uid":"47588","time":"Dec 14, 2015 @ 4:06am","epoch":1450065660,"text":"so beautiful it made me CRY !!!!!!!!!!!!!!!!!"},{"author_name":"amYk777","author_uid":"65735","time":"Dec 14, 2015 @ 4:33am","epoch":1450067280,"text":"Baecun, thank you for your comments.\r<br\/>With regard to collision with triangles, I did not want the game to end there so that the player can experience the visual presentation of the entire file if they so choose.\r<br\/>As for the gap of nothingness you are referring to, that is simply a large sequence of bytes in the NoiseRunner.exe file which are all set to the value of 0. I'm not quite sure why this is the case, as I am not very familiar with the way executable files are compiled. Regardless, if I were to implement a &quot;fix&quot; for this, I believe it would compromise the visual fidelity of the file being used. If I wanted to do that, I would just jump over large strings of 0's like the one you encountered. However, I prefer to preserve as much visual fidelity as I can."},{"author_name":"Baknik","author_uid":"22088","time":"Dec 14, 2015 @ 5:10am","epoch":1450069500,"text":"Although it's a neat idea, honestly this is very hard to look at. Congrats on finishing a game though!"},{"author_name":"fede0d","author_uid":"52065","time":"Dec 14, 2015 @ 5:14am","epoch":1450069740,"text":"With so many glitchy games I've tested here I thought this wouldn't work (specially because I'm in Linux) but it worked all right.\r<br\/>Trippy!"},{"author_name":"MarekkPie","author_uid":"11038","time":"Dec 14, 2015 @ 5:19am","epoch":1450070040,"text":"Beautiful"},{"author_name":"MestreRothWP","author_uid":"60154","time":"Dec 14, 2015 @ 5:20am","epoch":1450070100,"text":"Very cool visuals. I'm gonna save it for some... err... different moment..."},{"author_name":"amYk777","author_uid":"65735","time":"Dec 14, 2015 @ 5:36am","epoch":1450071060,"text":"I'm going to release a very small bug fix in a moment here. I noticed that I forgot to populate a nearly inconsequential array that was supposed to contain all powers of 2 within the range of [1,128]. This had no effect on the gameplay, but it did have a somewhat significant effect on what the background looked like. Stand by."},{"author_name":"amYk777","author_uid":"65735","time":"Dec 14, 2015 @ 5:51am","epoch":1450071960,"text":"Alright, it looks like the update has been applied. Enjoy the marginally improved background art!"},{"author_name":"RiOrius","author_uid":"65619","time":"Dec 14, 2015 @ 5:54am","epoch":1450072140,"text":"Looks great!  Super trippy.\r<br\/>\r<br\/>Couldn't tell if it ever stops: it seemed to go on for way longer than I was willing to play, so I just let it run for a good twenty minutes and it was still going..."},{"author_name":"dsv101","author_uid":"2097","time":"Dec 14, 2015 @ 8:56pm","epoch":1450126260,"text":"Noice!"},{"author_name":"nunesbarbosa","author_uid":"45119","time":"Dec 16, 2015 @ 8:55am","epoch":1450255800,"text":"It is more of an experience than a game. The style maybe cool but it lacks everything else like gameplay mechanics, objective, win\/lose condition."},{"author_name":"CAT_IN_THE_DARK_WOOD","author_uid":"27523","time":"Dec 16, 2015 @ 9:05am","epoch":1450256400,"text":"This game requires more glithces! Too easy to play, but funny though."},{"author_name":"ranmaru90","author_uid":"21122","time":"Dec 18, 2015 @ 1:57am","epoch":1450403520,"text":"Cool game. Sadly I got slightly nauseous and couldn't play it for long."},{"author_name":"Benjamin","author_uid":"2952","time":"Dec 18, 2015 @ 7:54am","epoch":1450424940,"text":"I understand the fact that you want to represent the file but I think that just adding a cycling triangle spawning at your current position +- random(value) depending of the file would make the game more fun to play and will stil lrespect your core idea. I spent  4-5K of the game waifing for something to happens ( only few small triangle on upper and down side of the screen ). I would also love generated audio , or maybe just singles notes played on each triangle spawn.   The exe exploration is a cool idea."},{"author_name":"jigalx","author_uid":"50030","time":"Dec 31, 2015 @ 11:26pm","epoch":1451604060,"text":"Very cool idea!"}],"images":["ld34\/65735-26ff8d3097a8b97895566685a261b928.jpg","ld34\/65735-27eb83f21ab153e9f138e0768504623f.jpg","ld34\/65735-7283d19b47d2ba1367dd630c6f40d3fd.jpg","ld34\/65735-6b25d043246e3d0bb85b1271bfe6e8a1.jpg"],"links":[{"url":"http:\/\/drive.google.com\/file\/d\/0B48Lb87j2VkjS2pQWjNFZkRJRlE\/view?usp=sharing","text":"Windows"},{"url":"http:\/\/drive.google.com\/file\/d\/0B48Lb87j2VkjWjhZdzRISzlhbFE\/view?usp=sharing","text":"Source"}],"metadata":{"g_key":"5131","g_author":"65735","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5163","g_title":"Noise Runner","g_status":"UCHK1","g_place":"823","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65735-shot0-1450068458.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65735-shot1-1450068498.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65735-shot2-1450068458.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/65735-shot3-1450068458.png-eq-900-500.jpg"],"text":"!!! EPILEPSY WARNING !!!\r\n\r\nNoise Runner is a game whose art and enemies are created from the bytes which compose any file that is given to it.\r\nBy default, Noise Runner uses its own executable file, NoiseRunner.exe.\r\nHowever, you can specify which file you want Noise Runner to use.\r\nIn Noise Runner, you are a single byte trying to make it all the way to the end of the file you live inside.\r\nThe objective is to dodge the technicolor triangles that fly towards you and get as much score as possible.\r\nIf you are hit by a triangle, you will lose 1\/4 of your score.\r\nYou gain score according to how close you are to the center of the world.\r\nGood luck!","title":"Noise Runner"}