Electro-Brains by unit684

[raw]
made by unit684 for LD 39 (JAM)

screen4.png

Kill the zombies and charge up your weapon at the towers. Increase your score for greater bragging rights!

WASD/Arrow keys to move and mouse to aim. Twin sticks and A button should work on controller too (a bit akward!)

I was away for the weekend so made this over Sunday and Monday evenings - in hindsight I probably should have gone for something a bit less involved. There are so many features I would have liked to add (pickups, enemy types, gun types, animations, etc.) but I spent too long doing tiny tweaks to the particle systems and stuff which I was hoping to get a bit more "electric-looking".

WebGL and Windows versions both work but I would recommend downloading the windows version just to avoid performance issues.

Art, Design and Programming by Tom Marsland Marsbard_

Music by Roald Strauss from indiegamemusic.com

Sound Effects from the Universal Sound FX pack on the Unity Asset Store

THERE IS A MEMORY ISSUE WITH THE WEBGL VERSION ON 32 BIT BROWSERS

Ratings

Overall 810th 2.6⭐ 27🧑‍⚖️
Fun 785th 2.44⭐ 27🧑‍⚖️
Innovation 826th 2.12⭐ 27🧑‍⚖️
Theme 647th 3.12⭐ 27🧑‍⚖️
Graphics 746th 2.44⭐ 27🧑‍⚖️
Humor 551th 2⭐ 20🧑‍⚖️
Mood 788th 2.136⭐ 24🧑‍⚖️
Given 21🗳️ 19🗨️

Feedback

werlar
01. Aug 2017 · 11:58 UTC
When i open WebGL version it send me message "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
🎤 unit684
01. Aug 2017 · 12:39 UTC
@werlar Sorry about that, in a rush to upload the game I didn't do much optimisation and it looks like I may be using too much memory somewhere. If you are using a 32bit operating system or browser that could cause some issues - For now I would simply recommend using the windows version.
zgragselus
01. Aug 2017 · 14:53 UTC
I could run WebGL version fine (on Chrome). The game is quite short (you die really fast eventually) though.

When shooting the electricity - it seems like to hit more enemies at once, but other ones (than the first one) seems to take no damage.
Doug Graham
01. Aug 2017 · 22:18 UTC
WebGL worked for me as well. The game looked and handled nice. It would be more strategic if you used your power quicker. I never really felt like I was in danger of losing power.

Great work for such a short amount of time.
spacewarp
02. Aug 2017 · 00:30 UTC
Nice little game. Would probably feel better if the health went down slower and the power went down faster.
Ninjascribble
02. Aug 2017 · 03:35 UTC
WebGL worked for me. It was a little choppy, but that may be because I'm running in a VM. Fun game -- I got overwhelmed pretty quickly, but given a few more playthroughs I can definitely see myself getting better. Thanks for sharing!
MaggardJosh
02. Aug 2017 · 22:08 UTC
Nice entry! Definitely needs some balance, never really felt like I was almost out of power. Controls well though, and I liked that the shots homed in on enemies. Good job, especially for such a short amount of time!
KiiroHanabi
03. Aug 2017 · 13:29 UTC
Working for me! This game mechanics are good, it could become something even more interesting! The most fun part to me was the music which is not the usual genre for zombie games, I like that!
Hadik
03. Aug 2017 · 19:07 UTC
On the my computer in the WebGL game is freezing, but its playable. I think this is classic zombie shooter, with some "theme" mechanics, and I like it :) But graphics is'nt not good.
Didactylos
04. Aug 2017 · 00:48 UTC
You really did achieve some pretty fun electric particles. Pity the blood particles aren't the same quality.

I think you know what needs doing already. Health pickup for balance, better feedback for zombies taking damage.
ExciteMike
04. Aug 2017 · 03:34 UTC
I sure can relate to spending way too long on particle effects :)
CMLSC
04. Aug 2017 · 05:45 UTC
The game itself was pretty good considering you had to miss a bunch of the Ludum Dare(I had to miss portions of it too, so I know how it feels). The electricity looked nice, but always try to make the core of the game and *then* polish. Two complaints: first, my controls kept locking while dragging me around and second, it was kind of annoying when the game was trying to aim for me. Other than that, it was a fairly good game with controls that felt nice(when they didn't lock up). Good work! :smile:
adhesion
06. Aug 2017 · 05:02 UTC
Nice use of the theme & solid gameplay! Pretty simple though, as you say it would be great to see some pickups, different weapon/enemy types or movement abilities to spice things up a bit. Nice work!
simonhutchinson
07. Aug 2017 · 21:42 UTC
Nice little twin-stick shooter. I love the electrical effects. You can see the time spent on them.

I gotta say. I'm sick of zombies though. Can I pretend that they're aliens?
HuvaaKoodia
12. Aug 2017 · 08:58 UTC
Managed to electrocute 77 zombies before been bitten one too many times.

The electric effect sure is neat-o. It goes crazy if quickly swinging the mouse around, but it looks the part even then.

Sure, more time would have resulted in more features and you already have a list of those so I won't reiterate. One graphical feature which I would like to see is a running animation for the main character fitting the cheery tune, a gallop of sorts. You know what I mean (hopefully)

Good work all things considered.