33 grams by martincohen
About
A game about silkmoths escaping a certain death in a silk mill.
Use mouse to control.
Theme
Went for all three themes: two button controls and growing and tie. Sadly, any good alternative to second button didn't make the game better, so I left it with only one button.
Development
Done with C in my young framework called Punity (see the source, https://github.com/martincohen/Punity).
Timelapse https://www.youtube.com/watch?v=Qz7a5ElkboM
Playthrough (with spoilers!) https://www.youtube.com/watch?v=V5SEYP1sxns
Updates
(2015-15-12 04:49 CET)
- Added Mac version.
(2015-15-12 04:49 CET)
- Fixed audio cracks.
- Added a link to my itch.io page to main screen.
(2015-15-12 00:04 CET)
- Changed to 64-bit Linux version.
- Let me know if you want 32-bit one in the comments or at twitter.com/martin_cohen <3
(2015-14-12 18:35 CET)
- Added 32-bit Linux version.
A game about silkmoths escaping a certain death in a silk mill.
Use mouse to control.
Theme
Went for all three themes: two button controls and growing and tie. Sadly, any good alternative to second button didn't make the game better, so I left it with only one button.
Development
Done with C in my young framework called Punity (see the source, https://github.com/martincohen/Punity).
Timelapse https://www.youtube.com/watch?v=Qz7a5ElkboM
Playthrough (with spoilers!) https://www.youtube.com/watch?v=V5SEYP1sxns
Updates
(2015-15-12 04:49 CET)
- Added Mac version.
(2015-15-12 04:49 CET)
- Fixed audio cracks.
- Added a link to my itch.io page to main screen.
(2015-15-12 00:04 CET)
- Changed to 64-bit Linux version.
- Let me know if you want 32-bit one in the comments or at twitter.com/martin_cohen <3
(2015-14-12 18:35 CET)
- Added 32-bit Linux version.
Ratings
| Coolness | 59% | 3 |
| Overall | 4.20 | 16 |
| Audio | 4.57 | 1 |
| Fun | 3.64 | 153 |
| Graphics | 4.50 | 14 |
| Humor | 2.53 | 399 |
| Innovation | 3.76 | 131 |
| Mood | 4.74 | 1 |
| Theme | 3.82 | 404 |
Beautiful game, so zen. I love it!
Nicely done!
It was such a nice environment that I felt bad having it running in a window on my computer and wanted to go into full screen.
Great job.
The music was wonderful, emphasizing the overall calm of it. The sparse sound effects meshed together so well with the music that it was difficult to tell where one ended and the other began. The violence of the sound when one of the moths died was like a splash in an otherwise still lake; combined with watching its little body flail to the ground was enough consequence to make you try as hard as you could to avoid doing it again.
A really unique and simple idea executed perfectly, an overall lovely experience.
The atmosphere in this game is quite amazing. Very zen-like. Good job on the audio, both the music and the sounds are great! But the visuals are great too and on top it all runs very smooth.
All in all a fantastic entry!
Very interesting music as well!
Well done :)
This game has some beautiful graphics, beautiful audio and sets the tone perfectly. But more than this, it's the subtleties in this game that make it. First off, the silkworm collection blends so seamlessly with the music I didn't even realise it wasn't part of it the first few times. Very cool use of dynamic music.
Second, whether intentional or not, the spear traps in this game actually produce a misdirection that makes for one of the most minimally designed puzzles I've seen. Despite the fact that the spears rise up and down, usually you can simply fly around them. When you reach the worms completely surrounded by spears, the simple answer of simply waiting until they were down didn't click for a minute for me because there was 'no way in' and I was still thinking about them like I had all the others, as simple obstacles to avoid.
Third, the use of negative space is fantastic, and flying over blackness to arrive at more map produces a feel of sequence breaking despite the fact that the game map is entirely open.
Kudos.
Not quite 33, but I feel that's a good amount! Really atmospheric game, the moths follow your directions well but spread out just enough to give you a heart attack anytime you go by spikes. My second playthrough I didn't lose any, compared to my first when I would lose every other. Great game!