Parvus Mundi by Antiwrapper


Parvus Mundi
Development
Made in a hotel room by me (Jakob Sinclair) for Ludumdare 38. Took around 5 hours to make. Used Godot Engine for the game itself and Krita for the "art".
Controls
WASD/Arrow keys - Movement Mouse - Aim and shoot Spacebar - Jump
Links
- Source code: https://gitlab.com/Antiwrapper/Ludumdare38
- Windows build 64-bit
- Mac build 64-bit (Untested)
- Linux build 64-bit (Untested)
| Original URL | https://ldjam.com/events/ludum-dare/38/parvus-mundi |
Ratings
| Overall | 284th | 3.292⭐ | 26🧑⚖️ |
| Fun | 141th | 3.542⭐ | 26🧑⚖️ |
| Innovation | 307th | 3.043⭐ | 25🧑⚖️ |
| Theme | 232th | 3.5⭐ | 26🧑⚖️ |
| Graphics | 505th | 2.333⭐ | 26🧑⚖️ |
| Humor | 459th | 1.529⭐ | 19🧑⚖️ |
| Mood | 490th | 2.368⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
If you ever consider to continue on this game and 'polish' it off then please do, would love to see it. Just to make the game FEEL better you could add particles, explosions or even some various different weapons and enemies.
I find that this video helps quite a bit in just adding the juice to the game to make it feel better. If you ever have the time, please consider to work on this. Good Luck :)!
https://www.youtube.com/watch?v=Fy0aCDmgnxg
The lack of polish in this game is mostly due to the time constraint I had because I was on holiday but I don't really feel like continue working on this game. The code is very messy because I rushed it and I have some other projects to work on right now.
But thanks for the video, was still very interesting to watch!
Good luck with your game! :smiley:
The game lacked challenge for my taste. I would have liked it to be more difficult or more complex.
I think the quickest improvement to make is to add sounds, this would have made the game twice as good for a relatively small time investment.
- Add points for each block killed
- Spend points for different upgrades like: Get a shield to survive X hits, Place a turret that will shoot blocks, or mega-bomb to just blow everything up.
Like others have said adding some cool sound effects and music would make this game amazing. Especially if parts of the stage went along with the audio beat. Adding different shaped enemies that are faster or slower and have different movement patterns would be awesome and changing up levels after a certain score would be a nice touch.
Always nice to see other Godot users! Great job!
Also, I am on Linux, so I can happily report that your Linux version is working fine, at least for me :)
Final score: 39.9 seconds.
With some polish and effects (this desperatly needs some chiptune musicm sound effects and screenshake), this could be a cool little game!
If you have the time, please play and rate my little game, I still need some ratings:
https://ldjam.com/events/ludum-dare/38/three-of-you
Mac Mini late 2012 running OSX Sierra

Just need some sound effects and music now ! :smile:
Here is my best score :
