Black Market Crackdown by Silas Reinagel

Space Merchant Action Game

When the government starts enforcing authoritarian policies, your life as an ordinary citizen comes to an end. Risk your Life Force to because a black market space merchant and deliver contraband to the people who need it the most! Fight off space pirates, who are eager to get their hands on your cargo!

Enjoy this intense procedurally-generated Space Action game!

| Source code | https://github.com/EnigmaDragons/LDJam44 |
| Windows | https://enigmadragons.itch.io/black-market-crackdown |
| Original URL | https://ldjam.com/events/ludum-dare/44/black-market-crackdown |
Ratings
| Given | 45🗳️ | 21🗨️ |
First and foremost I like to say that I really like the concept of the game.
The combat:
this is my biggest problem, it is almost impossible to hit the enemy ships. The asteroids and debris killed more ships than I ever did. I think this can easily be solved by increasing the fire-rate and speed of the projectiles. I would also increase the number of enemies while decreasing their fire rate. It will give the play much more to do and will be more fun.
Trade system:
Pretty basic but a good starting point. Liked having to decide between the price i could sell it at and the distance I could travel. But think about maybe adding a shield that can take just 1 hit to give people a bit more leeway.
Great game and I want to see it more developed.
Note: the music resets when you go from the buying menu to the path selection menu. Its kinda annoying. a way of returning to the buying menu from the path selection would also be great.
I think the game pacing is a bit too slow, I didn't finish it because I think it would take a really long time to save up and each level is basically the same.
However
1. The idea that "Life is Currency" is a little farfetched
2. Combat system is not that interesting, simply a 3D barrage game
Wish it could be better :)
Difficult and somewhat slow to start. Good job!
* stop showing tutorial when you restart after joining the first station
* differentiate shot and move in space shooter part