Lifeblood Arena by svntax



As a gladiator, survival is not easy and sometimes you need to sacrifice in order to ensure your victory. Unfortunately, you only have so much life to trade away for an advantage.
Fight monsters in the arena, then decide how much life you’re willing to invest in upgrades to tackle the next. If you’re running short on life, you might decide to buy back your life - but will selling away your tools be the very thing that gets you killed?
Controls: - WASD/Arrow keys to move - Space bar to dash - Left-click to swing your sword - Right-click to fire your slingshot
Credits: - svntax: Programming, Art - GenTel: Programming, Sound - LockeDoor: Music
Note: If you're experiencing any lag or audio delays in the web version, try downloading the game instead.
UPDATE: The web version has been removed since it seems to be breaking for many people.
Ratings
| Given | 44🗳️ | 39🗨️ |
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The graphics and audio were on point, and the gameplay itself was fun.
The only thing I would suggest for this would be the ability to take more upgrades. You should let the player push things to the very limit with their health.
But very nice work, keep it up. :D
The only downside for me is the and damage range of the red bull, which confused me a little.
Nice work.
Great mechanics for a game done in such short time :thumbsup:
I think everybody's HTML5 export with Godot has been experimental, I've played one game so far where it wasn't broken, haha.
- Sometimes I lost a lot of life on the first or second wave, it would be nice to have a retry button to instantly go to the beginning insted of waiting to die.
- I've noticed a bug: sometimes my hit counted many times, I killed a bull in one attack (it did the attack sound many times)
- I think it would be nice to have an invulnerability time after taking damage, because when I made contact with a monster I got hit several times, this seems unfair.
- The whole idea of trading your life to pick skills is only used once. The moment I realized I liked speed and didn't like ranged attacks, I simply made a "build" spending everything I could on speed and removing the ranged. Then I would never change it. The fact that I never regenerate my life made me not want to spend it on other things.
Things I liked:
- It's nice that you let people choose which playstyle they want: focus on speed, ranged attack, dash etc.
- Nice graphics, very simple but functional.
- Melee attack is juicy
- The music is good! The sound effects too, mainly the "pop" when monsters died, very satisfying.
- I liked that before the wave begins, there is a little delay to let you think about a strategy
- Very challenging! I hit wave 5 several times, when I finally was beating wave 6 I felt thrilled. Hitting wave 7 was rewarding.
Overall, a very challenging and mechanic oriented game, with rewarding sounds and difficulty, good game!
What I really liked in comparison with other games with similar theme idea is that you could actually reduce your upgrades to recover health again. Nice mechanic.
Music is fitting as well.
Keep up the good work.