Deathly Trade by Kristof Franko

[raw]
made by Kristof Franko for LD 44 (JAM)

Your goal is to finish your end of the bargain to leave the deepest pits of hell by trading away what remains of your soul. Other Demons are hungry for the souls you are carrying, so watch out!

Controls

WASD to Move

Mouse to Aim

Left Mouse button to attack

Escape to Access shop and pause

1 for Blink Ability

2 for Petrify Ability

3 for Armageddon Ability

Abilities Require Purchase To Activate

1CEC46CB-5942-47C5-8BC1-8E8C9E0A5814.png

Ratings

Given 41🗳️ 3🗨️

Feedback

johnicholas
29. Apr 2019 · 22:20 UTC
Wow, amazing, 3d graphics! I pressed escape, but it didn't open a shop. I clicked to attack, but I don't think I did any damage.

I wish it had a stronger connection to the theme. Also, is the source code in the zip file?
kristinnes
29. Apr 2019 · 22:23 UTC
All in all I really liked the environments. The chunky chains, towers and all that created a great atmosphere. The game was let down by a unsatisfying weapon, very crude enemies which just disappeared when hit and pretty substandard 2d art for a jam game.
Excelidar
29. Apr 2019 · 22:43 UTC
Good job guys
maximo michael
29. Apr 2019 · 23:47 UTC
The atmosphere of the game evaded much of the theme, referring to the graphics was difficult to disentuate the objects in the scene because the colors are very dark.
beanslasher
30. Apr 2019 · 08:24 UTC
Great Job!
neverix
30. Apr 2019 · 13:33 UTC
Awesome, very great job!
Jesús González
30. Apr 2019 · 15:19 UTC
Very fun, but it's lacking badly some cooldown indicators, that will bump the enjoyment by 10x.
Some balance tips: armaggeddon and "souls gained per kill" are all you need, max out these and the game is a breeze.
Sholyu
30. Apr 2019 · 19:28 UTC
Really funny and nice but it needs some balance , with the right perks all you have to do is stand still and click , maybe the enemies should deal more damages , But still a good game it has good potential ! Nice job !
lukbebalduke
01. May 2019 · 00:16 UTC
The art style on this one, at first seems like a bit uncomfortable, but after some time I started to feel like it is actually something stylish and unique! -- this also extends to art and audio, I am not sure why, but I liked the game :)
NeitherNathan
01. May 2019 · 00:19 UTC
I played a little bit but i already could see what's about.
the game seems nice if you not consider the rushed art.
The game lacks feedback, i couldn't understand what was about the souls and recharges.
I also couldn't know when i was able to shoot and why i could shoot and make a kind of shield (?), what sums up in the feedback thing, the game seems hones, but needs work.
Tony Redmer
03. May 2019 · 14:37 UTC
I wish there was more feedback, and the environments felt difficult to navigate. That being said, after getting accustomed to it I started to enjoy the art more and more!
Alexascher
03. May 2019 · 16:31 UTC
Very atmospheric! This game is so scary, I almost shit myself in fear.