Deenero by Carlos Salazar
Deenero is a game where the protagonist gets a special gift from the flying spaghetti monster which is being able to remember the previous lives and have an infinite amount of lives. Throughout his journey, he is challenged in different ways and in all of his lives he tries to find a purpose and fulfill it. The game portrays different periods of time and a few challenges that the character goes through.



Team: Luis Perez (Art) Fjolla Dedaj (Art) Hamza Syed (Level design, art) Andrea Zablah (Art) Ulises Olmedo (Art) Carlos Salazar (Programming) Kelan Garcia (Programming, art)
Ratings
| Given | 22🗳️ | 6🗨️ |
Note: When I went up the building I never jumped down, but it said that I committed suicide. I don't know if that was meant or it was a bug.
Good Luck :thumbsup:
The text resizing as it was printing out was annoying to read. Usually a good tactic is to just pick a static font size, fill the text space, measure it and make a window that wraps around the size (in the background before the first frame loads).
I kinda liked the scattershot, incoherent, clashing art style to it. It gave a weird, tongue-in-cheek aesthetic to the whole thing.
The changing text size, as people have mentioned. Also, the font itself isn't very readable. Functionality you take place over style.
Then there's the controls, having a right-click function when there is no left-click funciton is odd, and having to press space to advance text when my hand is already on the mouse... why no just click to advance text.
I do like the concept and story, and I definitely lol'ed at "yeaa boiii"