Deenero by Carlos Salazar

[raw]
made by Carlos Salazar for LD 44 (JAM)

Deenero is a game where the protagonist gets a special gift from the flying spaghetti monster which is being able to remember the previous lives and have an infinite amount of lives. Throughout his journey, he is challenged in different ways and in all of his lives he tries to find a purpose and fulfill it. The game portrays different periods of time and a few challenges that the character goes through.Screenshot2.pngScreenshot1.pngScreenshot3.pngScreenshot4.png

Team: Luis Perez (Art) Fjolla Dedaj (Art) Hamza Syed (Level design, art) Andrea Zablah (Art) Ulises Olmedo (Art) Carlos Salazar (Programming) Kelan Garcia (Programming, art)

Ratings

Given 22🗳️ 6🗨️

Feedback

PixScope
01. May 2019 · 21:02 UTC
Fun !
Sockyman
03. May 2019 · 00:06 UTC
Interesting concept. The text getting smaller as it scrolls and the inability to skip cut scenes is annoying. Could definitely use some sound.
Trusty
03. May 2019 · 00:35 UTC
I was kinda confused the whole time, like sockyman said it was hard to read the text. Next time I would chose a more readable font. Definitely a unique take on the theme, I liked it.
Norris Eldridge
03. May 2019 · 01:24 UTC
Didn't really get want to do at first but eventually got it. I think that the text resizing was a bit distracting, perhaps just settling with a smaller font would have been better. Also I think having some music and sounds would have really improved the mood of the game.
SpiRiTs
03. May 2019 · 01:29 UTC
First of all, congrats on your jam! The game was weird, but playable. Overall, good job

Note: When I went up the building I never jumped down, but it said that I committed suicide. I don't know if that was meant or it was a bug.

Good Luck :thumbsup:
shaner421
03. May 2019 · 01:53 UTC
Great game! Loved the spaghetti monster. Only issue i had was the lack of sound and the text resizing as the others mentioned but other than that I actually really enjoyed it, and thought it was really funny. thank you :)
squirmonkey
03. May 2019 · 01:55 UTC
This seems like a cool concept, but some technical issues make it difficult to appreciate, the most significant of which is that the text shrinks as it appears, which makes it very hard to read.
RedHermit
03. May 2019 · 02:01 UTC
Played through it. Congratulations completing the jam and working as a team. Story was odd, but kept my attention. I agree with the other comments in regards to the text.. as it resizes you quickly lose your place you were reading, making it difficult on the eyes/brain - so in future text presentation, you may want to keep it a single size and not have it move as much.
davidsheadgames
03. May 2019 · 02:46 UTC
Congrats on finishing a game! Um... I don't know how to interpret it? It has one of the weirder stories and a strange sense of morals, but okay. It's definitely a start into game making!

The text resizing as it was printing out was annoying to read. Usually a good tactic is to just pick a static font size, fill the text space, measure it and make a window that wraps around the size (in the background before the first frame loads).

I kinda liked the scattershot, incoherent, clashing art style to it. It gave a weird, tongue-in-cheek aesthetic to the whole thing.
paul59
03. May 2019 · 10:01 UTC
Looks like an interesting game but I couldn't read the changing text easily and got frustrated as a result.
Shaolin Dave
03. May 2019 · 19:15 UTC
There's a lot about the interface that could be improved on.
The changing text size, as people have mentioned. Also, the font itself isn't very readable. Functionality you take place over style.
Then there's the controls, having a right-click function when there is no left-click funciton is odd, and having to press space to advance text when my hand is already on the mouse... why no just click to advance text.
I do like the concept and story, and I definitely lol'ed at "yeaa boiii"
Copper_Aardvark_Games
03. May 2019 · 21:50 UTC
An oddly enjoyable game. My only complaint is the graphics are a bit inconsistent. (Illustrated enemies, but 8-bit character). Nice job!