Powerless by m110
Escape the underground lab facility and watch out for your energy level.
So our first idea was to create a classic roguelike where you'd need to pay with your own health for opening the doors. Fast forward two days and here's a top-down twin-stick shooter where you "pay" with your own health for every possible action.
Featuring:
- One robot fighting for freedom
- 5 levels of underground lab facility, generated for each run
- Hidden Memory Disks telling the story
- Civilians fleeing away in fear
- Pretty solid game pad support (strongly recommended)
- Strange sound effects
- Unexpected ending scene (good luck getting there)
Controls
- WASD / Left stick to move
- Mouse / Right stick to look around
- LMB / Left trigger to shoot laser
- RMB / Right trigger to activate taser
- Arrow keys / D-pad to hack doors
Known issues
We're going to continue working on the game, but won't post updates, since that would count as new features and is against the rules. Here are some issues we're aware of:
- Level generation - there is a small chance that the generated level won't have a possible path to the finish. Sorry about that. :(
- Hacking requires moving your hand to the arrow keys. We're aware that this is a poor UX, but didn't come up with anything better yet.
Authors
- Keeping the team well-fed: Flamus
- Graphics: Flamus, Liath, Paulina
- Code and Unity3D magic: m110, maclav
- Sound effects scraping: maclav
- Testers: well, that'd be you! Enjoy!








| HTML5 (web) | https://m110.itch.io/powerless |
| Windows | https://m110.itch.io/powerless |
| macOS | https://m110.itch.io/powerless |
| Linux | https://m110.itch.io/powerless |
| Original URL | https://ldjam.com/events/ludum-dare/44/powerless |
Ratings
| Given | 70🗳️ | 57🗨️ |
All in all like the door concept, the game looks and feels quite polished, but it is in some cases not intuitive enough and misses a bit of juice.
But I already like the graphics, based on the screenshots!
I just think that the rooms should be smaller for it to be an actual challenge.. Right now they feel a little bit empty.
Graphically it's good, the floor could maybe use some alteration though.
The hacking feature is pretty cool I think!
Anyways I had a ton of fun playing it. Great job!
Overall a very well made game, good job!
Some stuff I noticed most:
- was friendly fire intentional? because ranged enemies were killing everyone while pointing at me, but I was behind a wall the whole time lol
- the "cannon" was kind of useless because you can't really aim, the taser was a relief to have
Anyway I had fun playing it, good entry!
- I can't hack doors with WASD, only arrows, it's really frustrating;
- There isn't any 'Use' action which can start the hacking or charging battery;
- There is a lack of feedback from my actions:
- I don't feel that the robot started charging on the charge point;
- I dpn't feel that weapon is reloaded;
You should have added additional animations/effects/UI which indicate these actions.
Anyway, nice work, very cohisive.
@kregames Thanks for feedback! Yeah, random generating levels still sometimes sucks :( Controller is way easier to use, we are still working on the game so stay tuned!
@dusterherz Thanks for kind words! Gamepad is really easier to play, and when it comes to shooting we wanted to set up a little challange and spice things up. As you hold taser in other hand, shooting is kind of dual vield. Anyway thanks for playing!
@hestrateja Thanks for feedback! We are aware of our view of the theme, but it can be interpreted in many ways. Thanks for playing!
@theviraldragon Thanks for playing! We are aware of the kind of bizarre, but as i mentioned earlier we wanted to set up a little challange for the players (including us) and i think it feels more like a real machine. Thank you for feedback!
@thestartlestare Thanks for feedback! Yeah we are aware of that, and still working on improving hacking on the keyboard as well as setting up a bigger challange for the player.
@brinkhousegames Glad you enjoyed! Thanks for feedback. First of all you get more energy from staying on the batery panels for a while. Yeah rooms are still lacking some additional work but we were running out of time.
@binaryspark Thanks for feedback! As I mentioned earlier we are still developing keyboard controls and upgrading hacking system. And that instant shooting thing is now changed, thanks for playing!
@fingamer Thanks for playing! Yeah keyboard hacking got to change - we are working on that. Instant shooting is now fixed. We will think about some kind of crosshair, thanks for poitning that out!
@drtizzle Thanks for playing and feedback! Yeah we are still working on the hacking, that could use some challange and at the same time still dont slow down the game flow. As i mentioned earlier we are still working on the keyboard mechanics.
@viktya Thanks for feedback! Friendly fire was kind of intentional, we wanted to have unarmed workers. Glad the taser was relief, the cannon is really easier to play on gamepad. We will think about that while developing the game.
@artyom-volkov Thanks for feedback! We are still thinking about hacking on the keyboard. Thanks for the tips, we will think about them while developing the game. We had a lot of ideas, when it comes to UI but we just run out of time. Thanks for playing!
Thank you all for playing, if you have still something on your mind please let us know as we want to develop our game! We will post some blog/discord info in the future! Have a nice day!
,Flamus
@black-flag Thanks for feedback! Stay tuned because we are not done yet:) Now we want to improve what weve done and make game playable for a longer time. In fact levels are now randomly generated, but algorithm could get some polish(we run out of time :().Thanks for playing!
@jutjuan Glad you enjoyed, thanks for kind words!
Sometimes when I move the character would keep going full force in the direction I was going, even when I changed movement direction. I would also appreciate a higher frequency on the shooting and perhaps a bigger bullet hitbox.
Aside from those gripes I also like your take on the theme as health being energy for a robot.
Well done everyone!