Lacerti and the Puzzling Dungeon by dalbinblue

Written in Monogame. DirectX needed to run Download it here if needed
You are Lacerti the little lizard adventurer out to find treasure in a dungeon full of strange puzzles. You must find your way through room in the dungeon, collecting keys and items to get farther in, in search of a big treasure. You can also collect diamonds along the way for a better haul though it is not required (see if you can find all 15).
This game is a mix between a block puzzle game (like Sokobon) and an adventure exploration game, i.e. Zelda. You'll need to explore the level solving puzzle, fighting enemies with blocks, and collecting items in order to make it through all thirty rooms. Note that some puzzles won't be solvable until you have the right item.
Controls (Keyboard):
- [Arrow Keys] - Move
- [Space] - Use magic to create bridges (if you've collected the right item)
- [Enter] - Reset room if you get stuck
- [Esc] - Quit
Controls (Gamepad):
- [Digital direction pad] - Move
- [X] - Use magic to create bridges (if you've collected the right item)
- [Start] - Reset room if you get stuck
- [Back] - Quit
Constructive criticism encouraged

| Windows | https://www.dropbox.com/s/1i9j3x3mnk1ejsd/DalbinBlue.LudumDare41.TwoGenres_Release.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/lacerti-and-the-puzzling-dungeon |
Ratings
| Overall | 35th | 4.025⭐ | 22🧑⚖️ |
| Fun | 13th | 4.1⭐ | 22🧑⚖️ |
| Innovation | 497th | 3.05⭐ | 22🧑⚖️ |
| Theme | 548th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 23th | 4.325⭐ | 22🧑⚖️ |
| Audio | 96th | 3.6⭐ | 22🧑⚖️ |
| Humor | 275th | 2.844⭐ | 18🧑⚖️ |
| Mood | 57th | 3.737⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
I wish I could give you more constructive feedback-- the puzzles are smart, and I haven't found anything unfair, boring, or particularly buggy yet. I'll try to come back with an edit after I actually beat it. Great work!
Edit: Only found more things to like. Just beat it with 12 gems. I found it interesting how you balanced action with puzzling with the follower enemies, that gave it a very Zelda-like feel. Only "bug" I found was pushing an ice block or pusher mob into an open door, it just seemed like it went all the way through an extra screen and the mob came back.
Amazing pixel art and beautiful music.
Difficult, but very fun.
I like the art as well, very consistent.
That said, you asked for some constructive criticism, so here are some of the things I found:
-The framerate seemed kind of choppy, and it felt like it occasionally made me move two spaces instead of one, pushing a block into an inescapable corner
-The enemies weren't entirely predictable, as if by a glitch. Sometimes I could push a spike block into some pink guys and defeat them. Other times they got turned around. And yet other times they push it right back at me.
-I got bored and frustrated after only 7 gems and couldn't see any of the Zelda-inspired powerups you had to offer. I feel this should have been introduced earlier; after all, this is a game jam, and your idea should be front and center (IMO)
-For the most part, I really liked the music. It was very retro and suited the mood perfectly. Unfortunately, the instruments used started to grate on my ears really quickly.
-I didn't notice it while playing, but a green character can be hard to distinguish against a green background (Fun fact, this is why Spyro is purple!). Additionally, I found a lot of the enemies were hard to distinguish, since they all seemed to be pink/purple rectangles. I would consider repainting them, but I wouldn't know to what colour, since it all fits in the game really well as is.
Overall, I think you did a pretty good job. The amount of content you got done, especially how you tutorialized everything, is impressive considering how long you had to make it. However, there were some technical issues that made the game less fun than it could have been.