Rising Tide by smilewood

[raw]
made by smilewood for LD 42 (COMPO)

Screenshot.PNG Take charge of a small Island just as sea levels start to rise in earnest. It is a race against time to complete researching a solution to the rising tides as you build up an industrial base to support your research knowing that each factory you build is only increasing the rate that the seas rise. House your people knowing that the areas that they live will soon be underwater.

Use WASD to move the camera and find more building sides on the island. Click on areas to build a building, but watch out, the higher up the island you build the higher the land prices will be. Complete 100 units of research to win.

Game made in 48 hours (Really quite a lot less, I put in almost no time on Saturday) using only Unity and MS Paint. I added sounds that I got from FreeSound.org at the last minute to make the game less silent, but did not make them myself.

I had a lot of fun with this project, my 5th completed Ludum Dare game. Any constructive feedback or questions are appreciated, and I will try and get back to comments as soon as possible.

Ratings

Overall 592th 2.958⭐ 38🧑‍⚖️
Fun 641th 2.588⭐ 36🧑‍⚖️
Innovation 457th 3⭐ 38🧑‍⚖️
Theme 360th 3.569⭐ 38🧑‍⚖️
Graphics 593th 2.629⭐ 37🧑‍⚖️
Humor 475th 1.788⭐ 35🧑‍⚖️
Mood 545th 2.439⭐ 35🧑‍⚖️
Given 29🗳️ 35🗨️

Feedback

Sean Doyle
12. Aug 2018 · 23:51 UTC
Cool idea about climate change! Good job for the attempt I think with a bit more time you would have had a really cool game.
squirmonkey
13. Aug 2018 · 00:00 UTC
I can't figure out how to build factories :disappointed:
🎤 smilewood
13. Aug 2018 · 00:03 UTC
@squirmonkey To build factories you need to have at least two houses per factory. When you click on an empty space all of the options are there (I didn’t have time to grey out buildings when you couldn’t build them), but you need two houses per factory and one store per three houses. I hope that helps!
Fadex
13. Aug 2018 · 00:09 UTC
Kinda confusing at first. Am with what @sean-doyle said,
mrnyarlathotep
13. Aug 2018 · 00:10 UTC
I couldn't seem to build a factory, and anything else I built just sent my funds nosediving into the negatives with nothing to do about it.

Bugged uploaded build, or am I just an idiot / missing something?
(playing WebGL version)
🎤 smilewood
13. Aug 2018 · 00:15 UTC
@mrnyarlathotep To build factories you need to have at least two houses per factory. I guess I didn’t make that very clear in the instructions, but that is the restriction. I just tested the web build and I can build them, so I would guess that could be the problem. Also, the higher up the island you build the more expensive land is, so it could be possible that you just don’t have enough money for the factories.
mrnyarlathotep
13. Aug 2018 · 00:18 UTC
@smilewood - ah, okay, thanks - it is me as an idiot then :p

e: and I feel like a double idiot because when I posted there weren't any comments visible, and when I came back you'd already explained it
Moczan
13. Aug 2018 · 00:22 UTC
Solid entry, the UI is cropped a bit (the Money label), otherwise it's a fun little game. Would be nice to rotate the camera since it's already in 3D.

Also thanks for making the game playable in the browser!
Catgol1
13. Aug 2018 · 00:24 UTC
@squirmonkey Actually you have to build two houses to build factory, and each house will cost something every second, so if you take too much time you won't have enough money to build the factory, and the game is basically over.

It would be much easier to play if cash didn't drop so fast, it became more a speed game than a strategy game, and I don't think it was the intended experience.

But t was quite a good idea !
squirmonkey
13. Aug 2018 · 00:25 UTC
Ah, indeed. I didn't realize that where you built them changed the cost, and I was running out of money. I played it again and was able to build all the buildings. It's a pretty clever idea, but it seems to be a little buggy. For instance, after the sea swallowed up my first set of buildings, it didn't take away the income from my factories, and the display at the top right looked like this:

![factoriesReadout.png](///raw/1a7/91/z/17095.png)
Bewelge
13. Aug 2018 · 00:46 UTC
Fun idea, didn't have any problems winning without any planning so it could have been a little more challenging ;) Great Entry though! Also, it only says "YOU" after winning. I think you forgot the "Win" ;)
🎤 smilewood
13. Aug 2018 · 03:56 UTC
@squirmonkey Interesting... I don't know how either of those numbers could have gone negative, it should only have subtracted one from the current number each time one was destroyed. I will be taking a look at that tomorrow, although I don't think that it is a large enough bug to warrant rebuilding the game. I would guess that the -2 factories is a direct result of the -4 houses, but i don't know how houses went negative: probably something else was destroyed and subtracted from houses instead of what it was supposed to. Thanks for the feedback!
Tero Pulkkinen
13. Aug 2018 · 04:05 UTC
The mountain looks nice. And you can place houses to the positions in the mountain. The graphics looks nice.
TontonPizza
13. Aug 2018 · 04:13 UTC
Couldn't build any factory because after 2 house, i ran out of money :(
frontlinesaint
13. Aug 2018 · 04:29 UTC
very hard but was a fun entry well done
Ossi
13. Aug 2018 · 04:47 UTC
Very neat idea! I like how the elevation of the build spots had you consider where to build. There's definitely a lot of potential for this kind of game, like some kind of natural disaster focused SimCity.

As some people have mentioned there are many spots where building a house to begin with will prevent you from proceeding. The north-east area in the back seems to be the only viable place to start building houses and factories since the other low areas are just slightly too expensive. When the water started destroying houses I was still able to build past the maximum amount displayed in the population meters. I assume this has something to do with updating that UI properly since having the stores still hanging around allowed me to speed build on higher ground even though they were destroyed. (Maybe there's a delay period before they're considered destroyed?)

Overall though I enjoyed myself. Good job!
Mertios
13. Aug 2018 · 04:49 UTC
I like the concept and graphics. However, there are some glitches. Also, shouldn't it be "Ludum Dare 42" instead of "Ludum Dare 41" on the front page? :confused:
whoisninja
13. Aug 2018 · 04:51 UTC
Hello, it's just a picture of an island when I run it, WASD doesn't do anything.
🎤 smilewood
13. Aug 2018 · 04:55 UTC
@mertios Yeah, I had the number 41 in my head when I was making that menu way too late at night last night. I found several "LD41"s in the game and fixed them, but I guess I missed one.
4thwallstudios
13. Aug 2018 · 04:59 UTC
Overall I think you have a well made game, but the objective is kinda lacking as it just feels like all you do is click and build with out much motivation. Would love to see this worked on further!
elenesski
13. Aug 2018 · 05:17 UTC
Overall the concept is good, but I think there were bugs that prevented me from building houses to continue to build factories and science places. I think it is probably a little hard to get started.
vulpineblazeyt
13. Aug 2018 · 05:29 UTC
Once I read two house one factory, I was able to get a nice lil island going... until the waters came. I think y'all nailed the theme in a unique and interesting way.
khaotom
13. Aug 2018 · 06:02 UTC
Hehe... I sorta like watching the world sink under the water. Also, I noticed I was able to have more houses than the displayed maximum.
shockeye
13. Aug 2018 · 08:54 UTC
Quite a fun balancing act get the different building types to work together.
rumor
13. Aug 2018 · 11:16 UTC
I like it! Actually came back to play it a second time. It goes from too hard (not enough feedback) to too easy (more money than I know what to do with) too quickly. But in between it's very compelling! I'm especially proud of my mountaintop cluster of laboratories. Those elitist scientists in their ivory towers... saving the world!
Memel06
13. Aug 2018 · 12:34 UTC
Nice idea for this game, but UI and colors needs some tweak.
The low difference between colors, makes the game less clear and appealing.

The structure is nice and solid, there are no bugs or big problem

The theme is well fitted

Sounds are ok, but it lacks of a proper soundtrack to create some mood

Nice overall entry!
Eric Kulbiej
13. Aug 2018 · 13:04 UTC
Nice game, enjoyed it very much. Keep it up!
Zeaga
13. Aug 2018 · 20:43 UTC
Awesome! Very good idea, I enjoyed it a lot.
Kaitlin Quick
14. Aug 2018 · 02:03 UTC
Took a bit of time to figure out, but once I made sense of it it was pretty fun! I like the visuals, simple but easy to understand, and the sounds are great. The only issue I ever ran into was already mentioned above, with the negative numbers. Overall, I liked the concept and it fit the theme really well. Good work!
mgsx
14. Aug 2018 · 11:54 UTC
The idea is very great and fit perfectly to the theme. Game is fun but could be a bit more difficult, i managed to win once i understood prices depends on height. I had good time though, thanks!


few things could be fixed :

* end game popup says "you" ... i think it'd be "You win" because i reached 100% of science
* too many SFX played for breaking cells and it overlaps badly
* the "LD41" thing :-) it's minor but people may think part of the game was made previous to the jam :grimacing:

great job.
AwiX
15. Aug 2018 · 07:34 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
monkeydom
15. Aug 2018 · 11:11 UTC
The mac build hangs on the start screen and doesn't show the first dialogue.