Rising Tide by smilewood
Take charge of a small Island just as sea levels start to rise in earnest. It is a race against time to complete researching a solution to the rising tides as you build up an industrial base to support your research knowing that each factory you build is only increasing the rate that the seas rise. House your people knowing that the areas that they live will soon be underwater.
Use WASD to move the camera and find more building sides on the island. Click on areas to build a building, but watch out, the higher up the island you build the higher the land prices will be. Complete 100 units of research to win.
Game made in 48 hours (Really quite a lot less, I put in almost no time on Saturday) using only Unity and MS Paint. I added sounds that I got from FreeSound.org at the last minute to make the game less silent, but did not make them myself.
I had a lot of fun with this project, my 5th completed Ludum Dare game. Any constructive feedback or questions are appreciated, and I will try and get back to comments as soon as possible.
Ratings
| Overall | 592th | 2.958⭐ | 38🧑⚖️ |
| Fun | 641th | 2.588⭐ | 36🧑⚖️ |
| Innovation | 457th | 3⭐ | 38🧑⚖️ |
| Theme | 360th | 3.569⭐ | 38🧑⚖️ |
| Graphics | 593th | 2.629⭐ | 37🧑⚖️ |
| Humor | 475th | 1.788⭐ | 35🧑⚖️ |
| Mood | 545th | 2.439⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 35🗨️ |
Bugged uploaded build, or am I just an idiot / missing something?
(playing WebGL version)
e: and I feel like a double idiot because when I posted there weren't any comments visible, and when I came back you'd already explained it
Also thanks for making the game playable in the browser!
It would be much easier to play if cash didn't drop so fast, it became more a speed game than a strategy game, and I don't think it was the intended experience.
But t was quite a good idea !

As some people have mentioned there are many spots where building a house to begin with will prevent you from proceeding. The north-east area in the back seems to be the only viable place to start building houses and factories since the other low areas are just slightly too expensive. When the water started destroying houses I was still able to build past the maximum amount displayed in the population meters. I assume this has something to do with updating that UI properly since having the stores still hanging around allowed me to speed build on higher ground even though they were destroyed. (Maybe there's a delay period before they're considered destroyed?)
Overall though I enjoyed myself. Good job!
The low difference between colors, makes the game less clear and appealing.
The structure is nice and solid, there are no bugs or big problem
The theme is well fitted
Sounds are ok, but it lacks of a proper soundtrack to create some mood
Nice overall entry!
few things could be fixed :
* end game popup says "you" ... i think it'd be "You win" because i reached 100% of science
* too many SFX played for breaking cells and it overlaps badly
* the "LD41" thing :-) it's minor but people may think part of the game was made previous to the jam :grimacing:
great job.
Try our game too, maybe you'll like it)