Feedrun by WFMG

[raw]
made by WFMG for LD 42 (JAM)

Your doggo has been caught in a glass cage in the void. You must cook 1000 kcal or more for him so that he outgrows his cage and can thereby escape it!

0034.jpg

Windows build confirmed working. Mac and Linux builds not confirmed.

Ratings

Overall 936th 3.071⭐ 23🧑‍⚖️
Fun 793th 3.024⭐ 23🧑‍⚖️
Innovation 596th 3.167⭐ 23🧑‍⚖️
Theme 771th 3.286⭐ 23🧑‍⚖️
Graphics 781th 3.143⭐ 23🧑‍⚖️
Audio 406th 3.225⭐ 22🧑‍⚖️
Humor 352th 3.053⭐ 21🧑‍⚖️
Mood 857th 2.8⭐ 22🧑‍⚖️
Given 18🗳️ 17🗨️

Feedback

ChaosTheLegend
14. Aug 2018 · 18:18 UTC
Eat doggo, eat!
wrimo
14. Aug 2018 · 18:47 UTC
Great little game. I loved the use of music. I liked the premise. My two biggest problems would be camera control was a bit tough and the game was a bit short. All in all, great game.
Nillard
14. Aug 2018 · 20:27 UTC
Wasn't really clear on how to transfer the food from box to cage, then it just kind of rained down on doggo! Loved the exponential growth. Went from "Wow this room is huge" to breaking out.
🎤 WFMG
14. Aug 2018 · 23:33 UTC
@wrimo Haha yes! I hoped the help menu in the top right would be enough to stop people being confused, but it seems that was just the bare minimum. Early on in a game, which is the entirety of an LD game, you really need to hold the player's hand, and it's hard to know how far to go with it.

About it being short: I think that's because Feedrun has something in common with my previous and first submission, Rainy Day. I wasn't sure on the end game until the last day. The difference here is that I had thought of this ending initially, but then tried to go for something else.

Did you experience any performance issues? What are your computer specs?

Thanks! :smile: :lemon:
DriagonV
15. Aug 2018 · 08:31 UTC
It was fun feeding that little doggo, the music was nice, everything was cool. only 1 problem though, sometimes it glitches and I have to make a new game or restart the application, it's sad seeing the doggo so small again, but other than that it is a great game!
wrimo
15. Aug 2018 · 14:39 UTC
@wfmg I didn't have any performance issues. I have a fifth generation i7, a GTX 980, and 8 GB of RAM>
agwblack
16. Aug 2018 · 12:38 UTC
I had an issue on Linux where the mouse cursor would disappear after I switched to the doggo control view and back. Cool premise though, and I like the music. Not really my preferred graphical style, it would have been really nice to see the dog animated.
🎤 WFMG
16. Aug 2018 · 19:22 UTC
@agwblack I believe you encountered functioning gameplay. There are three modes in the game. Frying, where your cursor is not visible, and you can move the frying pan. Selecting, where you can pan your camera within a range horizontally, as well as selecting different food types to cook. Feeding, where you control the doggo and hop around.

When you press V, you toggle through them, so starting at selecting as I've programmed it to do, it would go to doggo mode, and then to pan mode. You would need to press V again to get back to selection mode. I'm not saying this was the best solution; it was just how I ended up programming it.
mambojambo
16. Aug 2018 · 20:12 UTC
Nice entry and I dig the concept! I think that unfortunately it lacked on execution of the game design. What I mean by that is that the controls and user experience (the UI for example) is a not as polished as I would like. It also seems to be a little buggy at time (I got stuck in doggo mode and couldn't break out from it). I think with some practice in game design and more a robust bulld this idea could have been really interesting. Keep up the work!
🎤 WFMG
17. Aug 2018 · 20:07 UTC
@mambojambo The idea is that once the time is up, you can only be in dog mode until you collect all the food you've cooked. Sometimes, this doesn't work perfectly, and the game doesn't end, but for how many scripts this all required, I'm happy with the results.
Fammy
18. Aug 2018 · 16:55 UTC
Great game! Love the music and the graphics this is just a little bit short! Nice Job!
🎤 WFMG
18. Aug 2018 · 17:27 UTC
@fammy Thanks! I agree. To be fair, I wasn't really sure of what should happen for at least the first day of the jam. I appreciate your feedback! I'm glad people like it! :)
CrazyD
18. Aug 2018 · 18:14 UTC
Definitely an interesting take on the theme. I like the idea, the controls were a little weird for me. I liked the music. Maybe a little more interaction with the dog while you're cooking would be fun.
My Sweet Whomp
19. Aug 2018 · 11:42 UTC
The music is neat but a little repetitive for me :upside_down:
It would have been great to find another solution to explain the controls than a big **?** menu, but for a jam game that's not a big issue.
At first I thought the game was broken because the first screen I saw has half a button displayed in the upper left corner.
![Feedrun_2018-08-19_13-39-47.png](///raw/c55/z/1a421.png)
Otherwise that's a fun game, the graphics are simple but work and who won't want to free this good boy?
Kudos.
Zicboy
19. Aug 2018 · 12:25 UTC
Awesome game. I was pleasantly suprised with the overall mood of the game. Hope you develop a post jam version for this!
Zeusx212
19. Aug 2018 · 12:37 UTC
nice concept
Anubhav Kashyap
22. Aug 2018 · 10:05 UTC
Loved the music! It was a fun game, and I would love to see a fleshed out version of this! :thumbsup:
PhilStrahl
28. Aug 2018 · 22:04 UTC
I give this game one incredibly large doggo out of 1000 kcal ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4