Ecosystem by AtkinsSJ
A little ecosystem thing. Click the buttons at the bottom to choose your tool, then click around on the world and see what happens. The little coloured dots are seeds. Grow plants, and listen to some (hopefully) calming sounds (or you can turn them off).
There's a web build on the game page, but it's very slow and you can't move the camera or save/load your game. So, I recommend the downloadable Java build.
Move around with WASD/Arrow keys. Window is resizable. Enjoy!
There's a web build on the game page, but it's very slow and you can't move the camera or save/load your game. So, I recommend the downloadable Java build.
Move around with WASD/Arrow keys. Window is resizable. Enjoy!
Ratings
| Coolness | 41% | 1679 |
| Overall | 3.00 | 673 |
| Audio | 2.24 | 618 |
| Fun | 2.83 | 703 |
| Graphics | 2.65 | 706 |
| Humor | 2.06 | 607 |
| Innovation | 3.45 | 292 |
| Mood | 3.21 | 320 |
| Theme | 3.78 | 446 |
A few issues:
Water should even out horizontally a lot faster.
Right now it's possible to create a mountain of water, which looks a bit silly.
Turning a fully soaked ground tile into stone keeps the moisture level intact.
This means that the stone tile is blue, which is not normally possible, and a plant can grow on it as well.
Plants can grow through tiles above them.
Cacti can grow underwater as long as it resides on a stone.
I liked the water physic, even if its a bit buggy when you add rock on wet dirt. I made some "fountains" with stairs used to transmit wetness on several ground.
Maybe some kind of goal and a bit more plant could be nice in a post-compo version. It is also not that clear what makes big and small plants.
You could make discrete plants and such into self-sustaining loops. Plants could be feeding each other or some critters, producing a balanced loop of water production and consumption, etc. They could be terraforming barren terrain too; some plants could take nutrients out of soil and make it barren/stone, while others die or enrich it. Perhaps you only have a limited number of seeds you can plant per type, and you need to keep the ecosystem stable to keep playing; new plants, critters, and tools could be given to the player over time, to expand their options, and create a sense of progression. This could move into strategy/resource management game territory with some kind of currency; maybe plants providing the player with currency to trade for new tools or seeds, or a quota of plants need to be grown before a season is up, etc.
This makes me want to try building a strategy game or RPG around cellular automata. :P
I had some crashes that ended games several times on the web build,and some little details are weird (collisions, snow?)but it's always fun to build a little world and watch it evolve.
I would like to polish this up and develop it further, but I tend to say that about every jam game, so maybe I will, maybe I won't. ;)
Solifuge, I had hoped to have creatures involved, I just ran out of time - I have quite a list of things that didn't get added! The idea of plants terraforming is really good though, I'll write that one down. I chose to go for a sandbox rather than progression, but that could certainly work.