Tiny Kingdom Builder by RenD
Tiny Kingdom Builder is a small puzzle/scoring-based game. It mixes mechanics from the boardgame Kingdomino, Tetris and Puyo-Puyo!
It was made in 72 hours for the #LD42 #LDJAM

The objective is to try to make the bigger kingdoms in order to collect gems and score more points. But you don’t have much room, and with the timer running and those bloody rocks getting in your way, you’ll need all your skills to beat the highscore.
Controls
Play it with your mouse:
LMB: Click and drag to drop a piece of land on the board
RMB: Rotate the piece of land
Credits
Game Design/Code/Art/Music/Sounds: RenD (https://twitter.com/rend1720)
| HTML5 (web) | https://oddly-shaped-pixels.itch.io/tiny-kingdom-builder |
| Original URL | https://ldjam.com/events/ludum-dare/42/tiny-kingdom-builder |
Ratings
| Overall | 12th | 4.331⭐ | 73🧑⚖️ |
| Fun | 12th | 4.221⭐ | 72🧑⚖️ |
| Innovation | 103th | 3.829⭐ | 72🧑⚖️ |
| Theme | 65th | 4.193⭐ | 72🧑⚖️ |
| Graphics | 37th | 4.493⭐ | 73🧑⚖️ |
| Audio | 23th | 4.21⭐ | 71🧑⚖️ |
| Mood | 43th | 4.106⭐ | 68🧑⚖️ |
| Given | 72🗳️ | 71🗨️ |
@tattomoosa
@notbadgun
Oops my bad, it was originally on Gamejolt but then I saw that the itch page had some integrated Ludum features so I switched to it but I forgot to make the page public :( It should be good now, sorry for the inconvenience!

Thank's! My first idea was to go with a more strategic approach. But on my first iteration, I had an infinite/endurance type of gameplay (a la Tetris) and it was feeling a bit boring after some time. So I decided to go with the time mechanic, but trying not to emphasize to much on it. In the end, I guess it's a kind of risk/reward situation that if you put more thoughts into placing a piece, you'll get more point but will also loose more time.
Congratulations on your entry, it's a really solid game !
It also got my wife's attention. She just came over saying "Whatever that is, it sounds cute and I want to play."
Just wow, amazing polish. Good take on the theme, great music, fun gameplay, excellent graphics. Very impressed with your work, this game gets my highest score so far.
Some nitpicky feedback: I went through the tutorial, but as impatient gamers we want easily digested infromaton and the tutorial got very texty. The "Controls"-pages were a perfect amount of text.
Things need to be intuitivt, for example the "Hold" functionality could perhaps be better worded as "Save", that barely needs explaination? Initially I thought it was a hold (down the button) kind of instruction. And I skipped the scoring texts, but I appreciate them being there. So, basically, it's not you, it's me. But a lot of people are like me, or worse, unfortunately.
I'm going to go back to playing a couple more games now, just because this was an excellent game. Perfect mobile game, if you want to port it to that. I'd consider downloading it.
Also, any chances of getting the source code for some of those polished UI interactions? Buttons, pop-upping window? :grin: Looks and feels great! Well done!
EDIT: 1520! :tada:
The bouncy animations make it SO enjoyable. Great polish and attention to details, makes me wish I was as dedicated as you when developing games.
This was my score in the end c:

Amazing entry, keep up the great work! One of my favorites!
As for all the small animations, I'm under Unity and I just use some tweening asset. I use LeanTween and DoTween is also great. And both have a free version so go ahead, it really adds the juice :smiley:

The game was acting weird when I right clicked on the board whithout holding tile, I don't know if it is on purpose or if it is a bug. Great entry !
(You sound familiar)
While it has a strategic component and a timer, the overall experience is quite relaxed, I quickly got into the zone playing.

You've done an amazing job, congrats!
Simple but pleasure mechanic, the game is easy to play and hard to master. Want to see more from you.
"(ノ・∀・)ノ -( BTW )
We also have an HTML5 entry if you want to play it and rate it."
It seems like the kind of game I would love to play on my phone while commuting :) The relaxing music and appealing pixel-art gets you in a really mellow mood.
Gameplay is quite enticing and keeps you coming back for one more game, honestly that's the best thing you can aim for while making a puzzle game like this one.
The "Hold" button seems to be a bit bitchy sometimes, it gets stuck. Also I see you decided not to allow the player to switch back and forth between "held" blocks, is that intended?
Like other people mentioned, I had to do a double take on the rules regarding the map flush, but it became clear after a couple games (rules are a bit on the "too long" side hehe).
Loved it, amazing job man!
It's rare to see a new type of puzzle game on LD, much less a new AND fun one. I think you did a fantastic job creating something simple but with a high skill ceiling, all the elements of a great game. Even if you didn't polish it up I would've been very impressed, but you slapped a nice, juicy coat of paint on top of it anyways. I think my only criticism for the game is that I would've liked the right clicks to be able to be hit with no downtime in between so I could make faster plays like puzzle games of old. I was still impressed you even implemented left-click + right-click though so I guess I can't complain. Great job.


I also had a minor bug when switching tiles during the transition. The tile peviously on hold was then below the current tile and no tile was shown as on hold. Holding again resolves this.