{"author_link":"\/users\/pvg","author_name":"pvg","author_uid":1005414,"comments":[{"author_name":"Laylow","author_uid":"1001178","time":"2017-05-02T02:21:40Z","epoch":1493691700,"modified":1493691700,"text":"Good job on submitting a playable game! I read your blog post and it's good to see you made it through the difficulties of local multiplayer and debugging the physics engine","likes":0,"format":"md"},{"author_name":"Wakobu","author_uid":"1011842","time":"2017-05-06T00:23:18Z","epoch":1494030198,"modified":1494030198,"text":"I had lot of fun with my friend but the controls are a bit heavy !\nGood job !","likes":0,"format":"md"},{"author_name":"eonarheim","author_uid":"1001859","time":"2017-05-09T02:46:27Z","epoch":1494297987,"modified":1494297987,"text":"This reminds me a lot of \"Spacewar!\" a classic game built for the oscilloscope https:\/\/en.wikipedia.org\/wiki\/Spacewar! on a very old-school pdp-1\n\n\nI like that the cursor was hidden from me so it didn't block the game, but when I hit the down key on my keyboard it scrolls the game off the screen while playing in the web player, fullscreen seems to address the issue. I really like that game engines like Unreal are adding WebGL\/Canvas web player support across the board!","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"50935","g_author":"1005414","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"249468","g_title":"Subpar Melee","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"24733","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"24733","n_urlkey":"249468","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/subpar-melee","n_slug":"subpar-melee","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"5414","n_created":"1492967855","n_modified":"1493128653","n_version":"65625","n_status":"COMMIT"},"node":{"id":24733,"parent":9405,"superparent":9,"author":5414,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-23T23:05:41Z","created":"2017-04-23T17:17:35Z","modified":"2017-04-25T13:57:33Z","version":65625,"slug":"subpar-melee","name":"Subpar Melee","body":"# About\n\nA two-player arcade game played on a single keyboard.\n_Subpar Melee_ is an homage to the classic Super Melee of [Star Control 2](https:\/\/en.wikipedia.org\/wiki\/Star_Control_II), but not quite as good.\nThe game was developed using [Unreal Engine](https:\/\/www.unrealengine.com) on [Linux](https:\/\/wiki.unrealengine.com\/Building_On_Linux).\n\nI have written [an epic blog post](http:\/\/paulgestwicki.blogspot.com\/2017\/04\/ludum-dare-38-subpar-melee.html) describing and reflecting on the experience of making this game.\n\n# Source Code\n\n[Full sources on GitHub](https:\/\/github.com\/doctor-g\/LD38)\n\n# Releases\n\n* [Linux build](https:\/\/github.com\/doctor-g\/LD38\/releases\/download\/1.0\/LD38-linux.zip)\n* [Windows 64-bit build](https:\/\/github.com\/doctor-g\/LD38\/releases\/download\/1.0\/LD38-win64.zip)\n* [HTML5 Web Build](https:\/\/doctor-g.github.io\/ld38-subpar-melee)\n\nThe HTML5 build is provided for convenience, but note that this is still really a &ldquo;desktop&rdquo; game, and it requires a keyboard. Playing on a mobile device is a Bad Idea&nbsp;(tm).\n\n# Assets and Licenses\n\nThis project was a final exam for myself, to see if I could put together a playable game in Unreal Engine within Ludum Dare's timeline. I did not have time to polish up the art or to create original audio. The visuals are a combination of mouse-drawn sprites and public domain images, the music is from the incomparable [Kevin MacLeod](incompetech.com), and the sound effects are public domain and from the Unreal Engine Starter Kit. I originally submitted the game in the Compo, but because I ended up using these third-party assets, I've switched over to the Jam.\n\n# Screenshots\n\nTitle Screen:\n![title.png](\/\/\/raw\/625\/1\/z\/843.png)\n\nIn Game Action:\n![in-game.png](\/\/\/raw\/625\/1\/z\/8fd.png)\n\n","meta":{"author":[5414]},"path":"\/events\/ludum-dare\/38\/subpar-melee","parents":[1,5,9,9405],"love":0,"notes":3,"notes-timestamp":"2017-05-09T02:46:27Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":2,"grade-08":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2.75,"grade-01-average":3,"grade-02-average":3,"grade-03-average":1,"grade-04-average":2,"grade-05-average":2,"grade-06-average":1,"smart":-39.697731084447}},"text":"# About\n\nA two-player arcade game played on a single keyboard.\n_Subpar Melee_ is an homage to the classic Super Melee of [Star Control 2](https:\/\/en.wikipedia.org\/wiki\/Star_Control_II), but not quite as good.\nThe game was developed using [Unreal Engine](https:\/\/www.unrealengine.com) on [Linux](https:\/\/wiki.unrealengine.com\/Building_On_Linux).\n\nI have written [an epic blog post](http:\/\/paulgestwicki.blogspot.com\/2017\/04\/ludum-dare-38-subpar-melee.html) describing and reflecting on the experience of making this game.\n\n# Source Code\n\n[Full sources on GitHub](https:\/\/github.com\/doctor-g\/LD38)\n\n# Releases\n\n* [Linux build](https:\/\/github.com\/doctor-g\/LD38\/releases\/download\/1.0\/LD38-linux.zip)\n* [Windows 64-bit build](https:\/\/github.com\/doctor-g\/LD38\/releases\/download\/1.0\/LD38-win64.zip)\n* [HTML5 Web Build](https:\/\/doctor-g.github.io\/ld38-subpar-melee)\n\nThe HTML5 build is provided for convenience, but note that this is still really a &ldquo;desktop&rdquo; game, and it requires a keyboard. Playing on a mobile device is a Bad Idea&nbsp;(tm).\n\n# Assets and Licenses\n\nThis project was a final exam for myself, to see if I could put together a playable game in Unreal Engine within Ludum Dare's timeline. I did not have time to polish up the art or to create original audio. The visuals are a combination of mouse-drawn sprites and public domain images, the music is from the incomparable [Kevin MacLeod](incompetech.com), and the sound effects are public domain and from the Unreal Engine Starter Kit. I originally submitted the game in the Compo, but because I ended up using these third-party assets, I've switched over to the Jam.\n\n# Screenshots\n\nTitle Screen:\n![title.png](\/\/\/raw\/625\/1\/z\/843.png)\n\nIn Game Action:\n![in-game.png](\/\/\/raw\/625\/1\/z\/8fd.png)\n\n","title":"Subpar Melee"}