Coinnaut by junt74

[raw]
made by junt74 for LD 38 (JAM)

coinnaut<em>thumb</em>gamejolt.png

Trip around the planets and reach to the goal :) Taking the coins is optional.

[control]

XInput game pad (Highly recommend)

[Left Stick] = Move on ground, you can move left/right in air, you can add force 360 digree that can make player longer jump

[A button] = Jump [Start Button] = Reset Game [Back Button] = Quit

Keyboard

[Cursor / WASD] = Move [Space] = Jump [Enter] = Reset Game [Esc] = Quit

Voting Category Opt-outs

I didn't make : Coinnaut character, Planet, Background, "Victory" voice.

I made : Program, Coin, Mine, Wall, Warpbox, soundfx(using bfxr), soundtrack(using DAW)

Link to Gamejolt (WebGL, Windows, soundtrack mp3)

http://gamejolt.com/games/coinnaut/251604

soundtrack - soundcloud

https://soundcloud.com/junt74/coinnaut-soundtrack

Ratings

Given 0🗳️ 0🗨️

Feedback

mrnyarlathotep
02. May 2017 · 11:16 UTC
Played absolutely fine with just a keyboard - took me awhile to get the hang of the controls and realise that you have 'air control' and that it is absolute with the direction you are pushing, and not relative to the player, but once that clicked managed to get to the Goal in a single life (after being stuck in the bottom left of the first planet for a huge number of deaths).

Had a very Super Mario Galaxy vibe with the planet jumping, and the 'boosts' from one planet to another, which I'm pretty sure is intentional
Phlip45
14. May 2017 · 08:07 UTC
Controls took a while to get used to. As mentioned above it initially felt like controls were relative. Having a counter that shows how many coins I collected would make me more inclined to collect them. Other than that I enjoyed the game. I liked the mechanism of having to run and jump in order to get the height and distance to get over the mines.