Clear The Sky by GettingRekt
Clear the sky!
We are running out of space! Build and program rockets to clear the skies before the next season of Game Of Thrones or there is no telling what the unruly citizens will do! Okay, I didn't have time to add any flavor like that, sorry!

Instructions
Each map has a sender and receiver, you need to connect them with the satellites in a specific order. Click on a launch pad to select a ship to build, and the program it should use. - Build rockets - Choose program - Config program using drag and drop - Launch rockets! - Profit(?)

Controls
- Mouse is used for most inputs, drag and drop to edit programs
- Space = Launch all rockets
- R = Reload map
- ESC = Quit
- WASD = Camera

Ratings
| Overall | 276th | 3.5⭐ | 21🧑⚖️ |
| Fun | 187th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 82th | 3.789⭐ | 21🧑⚖️ |
| Theme | 590th | 3⭐ | 21🧑⚖️ |
| Graphics | 437th | 3.053⭐ | 21🧑⚖️ |
| Audio | 527th | 2.263⭐ | 21🧑⚖️ |
| Humor | 364th | 2.342⭐ | 21🧑⚖️ |
| Mood | 487th | 2.667⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 21🗨️ |
The things that confused me the most were:
A) It took me a long time to realize that I needed to click the "save program" button to make rockets use the commands I was putting in.
B) Clicking on a landing pad shows Rocket and Program instead of the type of rocket and the selected program. You then have to click on Rocket to see "CHECKMARK Bomber" and click on the program to see "CHECKMARK F". It would be a lot more intuitive if you could just see Bomber and F when you clicked on the pad.
C) I think restart should clear the pads and selections of programs and rocket types, but leave the programs intact so that you can iterate on a possible solution. As it was, I had to memorize or write down my programs and punching them in everytime I restart became annoying real fast.
Despite the constructive criticism, the puzzles ARE really good, and I did enjoy playing it.
P.S. Please remember to add the source! (I think the LudumDare page is not rendering correctly sometimes, I had to repeat the link in the links section.)
Try our game too, maybe you'll like it)
@rytannic Thanks! For a final version that would definitely be useful to use custom values
@2bam Thanks! Yeah it was gone but now its x2, well better safe than sorry! :D
@awix Thank you, I'll try it after work today! I didn't have any sounds 3 hrs before deadline so it had way too low prio
@predominant Thanks! Do you think that this site with game-designing programmers has the right demographic for a puzzle game with programming mechanics in space? No wai!
@ryan123rudder Thanks! A bit exaggerating but I'm happy to hear you liked it :)