Combo Maker by TheMadPangolin
https://youtu.be/Xw4WcASvTgg
Combo Maker is a mashup of the match-4/beat 'em up/platformer genres! You can punch, kick and throw blocks around to link them together, scoring points and setting up chains! But beware! Monsters have entered the arena, and are trying to stop you... how many points will you score?


| Windows | https://the-mad-pangolin.itch.io/combo-maker |
| Original URL | https://ldjam.com/events/ludum-dare/41/combo-maker |
Ratings
| Overall | 178th | 3.658⭐ | 21🧑⚖️ |
| Fun | 151th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 182th | 3.667⭐ | 23🧑⚖️ |
| Theme | 148th | 3.976⭐ | 23🧑⚖️ |
| Graphics | 282th | 3.405⭐ | 23🧑⚖️ |
| Audio | 135th | 3.45⭐ | 22🧑⚖️ |
| Humor | 344th | 2.656⭐ | 18🧑⚖️ |
| Mood | 460th | 2.806⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 16🗨️ |
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FATAL ERROR in
action number 1
of Draw Event
for object obj_ending:
global variable name 'finalScore' index (100087) not set before reading it.
at gml_Object_obj_ending_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_ending_Draw_0 (line -1)
@Apples_mmmmmmmm Thanks alot! Hope you enjoyed it :D
I had a great time, playing it. Thank you for making games!
The "dring dring" was a bit stressful but that's really nitpicking.
Visual are nice, controls are good (the double jump is a nice touch).
@joqlepecheur Thanks alot! I got used to the noise but with it going off every 5 seconds, I understand it being a nuisance. Sound design isn't my strong suit xD
I wish the pick up button would be down, I don't know why that messed up with my head haha
Congrats on the entry!
Oh and btw killer music!!!
The sound feedbacks are a little bit distracting, but nothing game-breaking. Overall the gameplay is smooth and really well done. Congratulations on the project!
Check out my entry if you can, cheers! :v:
I'd echo the sentiments about the controls being unintuitive at first. I actually feel like your design could perhaps have been a bit cleaner if you got rid of the whole "attack" function and instead forced players to clear enemies solely through block movement. (?)

I remember seeing an WIP post about this and I was looking forward to and I certainly wasn't dissappointed - what an amazing entry :heart_eyes:
@DDRKirbyISQ Yeah, the difficulty is probably the biggest issue IMO. Not to mention the enemies are a bit pointless really. Just the platforming/puzzle combination would probably have been fun and challenging enough. The enemies really just make it annoying. And yeah, there's a few bugs in there... there were so many bugs during development that I pretty much called it today after fixing most of them, and I had to release an update to fix a potential crash O-o... thanks for letting me know though, and I'm glad you enjoyed it :D