MIDINIGHT RUN by toboggan

I got pretty stumped by the theme ("Combine 2 Incompatible Genres") and decided I'd try to make an unconventional rhythm game and see where it goes. What I ended up with is a finite runner where the levels are generated by the note/instrument sequence of any given *.mid file.
Most layouts aren't terribly exciting or interesting, but it works and I had a lot of fun making it.
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Tools: Unity, Sublime Text
Font "Barlow" by Jeremy Tribby
"unity-midi" by Nobuki Yoda https://github.com/n-yoda/unity-midi
Note: patched game-breaking score bug (the score kept going up after your run ended) 2 hours after compo deadline.
Ratings
| Given | 7🗳️ | 7🗨️ |
Feedback
pinkemma
24. Apr 2018 · 03:20 UTC
Interesting game, love the use of midi files to allow for more levels. Maybe the point track could have had a snaking pattern or move around randomly to add a little more game feel. But very interesting game!
🎤 toboggan
24. Apr 2018 · 04:20 UTC
@pinkemma thanks and yes, agreed! i plan to introduce more dynamic variation in the gameplay in a post-jam update. :)
Le Slo
24. Apr 2018 · 09:53 UTC
Super cool experiment! It's leaves you with beautiful landscapes. In terms of gameplay, it lacks some difficulty progression but I did enjoy the feels of dodging columns at high speed.
mahalis
26. Apr 2018 · 02:04 UTC
This is cool! A lot of songs seem to end up with really wide empty spaces or areas with no blue pick-up things, but for some of them it works well. I liked the brightly-colored minimalist vibe. Nice work.
C1FR1
26. Apr 2018 · 02:10 UTC
I really like the idea, but I didn't see a clear correlation between the music and the obstacles. I also think there should be a little more incentive to stay on the path of the music, since in some songs the point squares are not very plentiful. Good job!
Steve Sparkes
26. Apr 2018 · 02:14 UTC
I had the most fun listening to midi files of music tracks I had made in the past! This game has a lot of potential, I'd love to see it developed further. When you boost to get the score multiplier, I'm unsure about how this effects the music/landscape generation. It just seems to speed up the player! Overall, a nice project. Keep making games!