Spacesquid Spaceship by Nezumi Games

Squash any aliens you spot. Don't let them take over your ship. And don't run out of power.

As the last surviving member on your spaceship, you are stranded without power. You must generate enough power to restore power to your ship and get home. Use the dynamo interface to keep your ship powered and charge the ship's power grid system. Kill the aliens that invade your ship.

Controls: - Mouse 1: Kill enemies OR charge turret/power grid - Space: Open dynamo interface - 1, 2, 3 / Mouse 1: Activate dynamo buttons - WASD/Arrow keys / Mouse 1: Interact with dynamo "flick" - Mouse 1/Mouse Wheel: Interact with dynamo wheel - F11: fullscreen
Credits:
This game was made in 72 hours for Ludum Dare 39 (July 2017).
-Programmers: - Cameron "Ikroth" McHenry (camchenry.com) - Robert Piepsney (@Nuthen) -Art: - Simon Ando Chim (simonmakesgames.com)
Ratings
| Overall | 43th | 4.13⭐ | 25🧑⚖️ |
| Fun | 39th | 4.042⭐ | 26🧑⚖️ |
| Innovation | 121th | 3.652⭐ | 25🧑⚖️ |
| Theme | 20th | 4.333⭐ | 26🧑⚖️ |
| Graphics | 25th | 4.625⭐ | 26🧑⚖️ |
| Humor | 144th | 3.25⭐ | 22🧑⚖️ |
| Mood | 116th | 3.857⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 20🗨️ |
I do feel the difficulty ramps up a bit too quickly. After 3 rooms it started to feel that I was gonna click my pointer finger into retirement. The dynamo mechanic makes it fun and really tense when you try to balance between killing those damn squids and making sure you have enough energy.
I like the game design, you constantly have to do stuff and that's pretty hard to achieve.
Graphics & sounds are awesome.
Only downside i see in this game is a little bit "forced" tutorial?
But that's just my preference, i like to learn by experimenting and i think it could have been achieved in this game.
good job!
There seems to be a tiny bug in mac version (if it's not the game plan). When you charge the turret and press space, you can see aliens being shot through the dynamo interface.
I completed the game at first try, here you can see my score: http://puu.sh/wYRQq/8692370b3c.png
I finished it in 303 seconds, it was fairly easy because I play a lot of clickers. One thing that was not entirely ok was that I got the tutorial after I played the game once (I pressed the replay button in-game). Except that it's a really well-made nice game.
I had some issues understanding the mechanics of the game initially. In particular I don't think there's any part of the tutorial that explains that you need to charge the power core by clicking it, and that the guns can only be charged after the power core is at 100%. I think it would have made sense to explain both of these things before opening up access to the other rooms.
I found the minigame where you have to play with the control panel in order to bring your power back up was fun and tactile. The difficulty ramped up a little too quickly for my clicking-ability, 5 rooms up was my maximum. Perhaps it was semi-intentional for the aliens to become unmaintainable around that time, and the last stretch of the game is just supposed to be a mad dash to power the last few cores. I'm not sure.
I didn't realize until after playing that I could use the keyboard instead of my mouse to bring my power up. I think I would have enjoyed that more, less RSI that way. :) Perhaps that should have either been explained in the tutorial, or made apparent by the design of the control panel? (You could have labelled the buttons 1, 2, 3, the axis could have had WASD, etc.)
Nice game, clickers aren't usually my thing but I thought this one had enough going on to be enjoyable for me!
The game has been updated so that it doesn't require as much painful clicking anymore, to streamline the game a little, and fix some bugs.
- The power grids and turrets are now charged by clicking and holding instead of simply clicking on them a lot.
- Evolved enemy health was reduced.
- Game balanced tweaks to allow enemies to spawn more but (hopefully) without the game becoming too challenging.
- The tutorial can now be skipped.
- The alien gibs can no longer be seen through the dynamo interface.
The new version is labeled as (Post Jam) on the download page, and the original is still available as well.
A more complete patch notes list can be found on the download page.
In the end, somehow I found myself wanting more of this game, both in pure length and variety.