Metal Gear Noah by Dizzy Dalvin
The game is fully playable now. We didn't finish it in time, so it took us an extra weekend. Still we are glad to share what we've accomplished.
Credits - Noah Animations: https://vimeo.com/user8356374 - Music from https://www.bensound.com/royalty-free-music
Metal Gear Noah, the Game
https://www.youtube.com/watch?v=UP6vfeE4quo
Build an Ark before the Flood washes you away. Chop and gather wood or produce and program bots to make it in time. Bots have very limited memory. Use it wisely, since software is producing data, besides it's constantly leaking.
Noah
- WASD to move
- Space to chop trees
- F to drag them (drag them to the Ark)
Bots
- Click to select bot
- Drag and drop functions to install or remove
- Keep track of bot's memory:
- Remove red sequences (leaking bytes)
- Upload yellow sequences (data) to produce more bots or upgrade software

| HTML5 (web) | https://dizzy-dalvin.itch.io/noah-2-0 |
| HTML5 (web) | https://g11.itch.io/metal-gear-noah |
| Original URL | https://ldjam.com/events/ludum-dare/42/noah-v-2-0 |
Ratings
| Overall | 980th | 3.021⭐ | 49🧑⚖️ |
| Fun | 1023th | 2.761⭐ | 48🧑⚖️ |
| Innovation | 393th | 3.38⭐ | 48🧑⚖️ |
| Theme | 800th | 3.245⭐ | 49🧑⚖️ |
| Graphics | 286th | 3.904⭐ | 49🧑⚖️ |
| Humor | 530th | 2.707⭐ | 43🧑⚖️ |
| Mood | 493th | 3.233⭐ | 47🧑⚖️ |
| Given | 53🗳️ | 11🗨️ |
Also can you check out my game? Thanks
Yup, original version is a mess, but as I remember I've finished character controls by that time, unlike a game loop :|
btw i had a little chuckle when the world was flooded, but i walked on the bottom of the ocean and fell of the map :D
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
EDIT: where are the MGS references???:(
EDIT2: forgot my single small maybe possibly helpful suggestion- since a lot of the late game involves re-programming or programming robots and they themselves move around, the player camera lerping slightly in front of the movement vector sometimes makes it annoyingly hard to do the things you want to do. If this was not intentional (the annoyingness), you might want to consider removing the cam shift or reducing it some, unless it strongly impacts on the feel
The graphics are stunning, and the gameplay is really fun. Nice take on the theme using Noah story.
Good job!
By the way please feel free to leave us some feedbacks on our game!
As for the post-jam version it was one of the best games I played in this jam. Great graphics and mood. It certainly has great potential and it was very enjoyable to play. Great work :)