Betty Botz by recursor
* Notes: *
Escape key pulls up a menu that lets you retry the level if you get stuck!
*Use of a gamepad is recommended *
Magna Systems is at it again with their automated robotic warehouse distribution center. They're looking for employees, and they pay for efficiency. Meet and control robo-bettys. Small electric robots designed to move products from location in the warehouse to another. Some of the bettys are having ... issues and they have been switched to manual control. That's where your job begins. You must direct the bettys to pick up and deliver cargo into designated cargo zones using as little power as possible. The more bettys you control at once, the more power-efficient you are.


Ratings
| Overall | 203th | 3.524⭐ | 23🧑⚖️ |
| Fun | 129th | 3.571⭐ | 23🧑⚖️ |
| Innovation | 31th | 4.048⭐ | 23🧑⚖️ |
| Theme | 351th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 336th | 3.238⭐ | 23🧑⚖️ |
| Audio | 363th | 2.7⭐ | 22🧑⚖️ |
| Mood | 365th | 2.857⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
It was a bit annoying though that the robots stopped that quickly once you let go of the key. This always caused the cargo to fall over (maybe that's better with a game pad, didn't have one).
Is there even a chance of completing the level once cargo falls down without restarting?
But the game is really awesome!
A little background music would have been nice but the sound effects were good.
Overall this feels a little generic and not personal enough for my taste. A little programmer art, hand-drawn art of any quality or some self-made sound effects give a game a personal touch. I have found 3D games like this that only use simple geometric primitives to feel cold and mechanical.
Please do not take this review to heart, I just want to give you my honest opinion. I know how hard it is to make a game in 48 hours and you did a good job, the problems creating something in 3D make it even more complicated to get the game out the door so kudos for that! Keep up the good work, I am excited to see what you have next time :-)
I liked:
The Gameplay: This is a very interesting and fun game. It's a very creative take on the puzzle genre, and once I got to the third level where you have to move the platforms and the ramps I was very entertained.
The Sound: There wasn't any background music, but I do like the moving sound effects. It gives it that industrial robotic feel that helps set the tone.
I didn't like:
Lack of Polish: The game was a bit buggy with some texture glitches and a weird bug where my robot was spinning randomly at one point. I really like the tutorial wall, but the UI isn't too attractive. Also, I liked the idea of the money system, but it didn't seem to have a point.
Overall, this is a very solid entry. I honestly think you should touch it up and release a full version. It's very fun!
I like the implementation of the theme into the use of the robots. Very wel thought out!
Though it's said a gamepad is recommended, the implementation makes it less desirable than the keyboard and mouse. The camera can't be controlled on the gamepad. Could've used the right stick and triggers for that. Also, although the driving is analog (though course), the steering is not.
Still, I'm amazed a Unity webgame can use a controller. I didn't know that. So kudos for going beyond the call of duty and implementing it!
I had fun playing it!