Bloodew Valley by sohakes
For the Ludum Dare 41, I mixed a farming simulator game (such as Harvest Moon or Stardew Valley) and a survival horror game.
The instructions and credits are inside the game. If you are in a hurrry, you can press C to cheat so you get more gold and life. You can also skip the day cycle with N (and advance to 6PM by pressing it one more time).
I do recommend you read the instructions on the main menu. If you pay attention to the messages when playing a new game, that's also enough. If you do neither, it will probably be confusing (the most confusing thing: if you don't have 2000g by the end of the second day, that you can earn by planting 10 carrots or cheating, you will die).
I hope you like it! Thanks for playing!
Important: Some people think the gun is not working. I think it generally is, but it doesn't shoot projectiles, has no feedback at all except for the message at the bottom of the screen (sometimes though, it bugs and appear another message about not being able to execute an action at night), and it has a cooldown of 3 seconds. The cooldown countdown appears in the bottom of the screen, you can shoot again when it says it is ready. The weapon also has a range, so you can't shoot too far. The best feedback is the message about the cooldown at the bottom of the screen. It could also be that the cursor is bugged. Can happen if you alt tab or in windowed mode, sadly :(. It's a problem with Unity first person controller that I couldn't figure out. You know if the cursor is bugged if the tile positions when tilling the ground doesn't match the green crosshair at the middle of the screen. In that case the best solution is to try full screen or restart the game (it saves when you sleep). Also, cheating is an option to go through it, just press C and the vegetables are considered "dead" if they touch you, but you have infinite life so no problem (and for the grandpa battle, just buy the junimo upgrade and they take care of it for you).
Itch.io page for download: https://kraiom.itch.io/bloodew-valley
Some images (don't know how to hide them for spoilers):






Ps.: WebGL build has a bugged cursor, sadly, so I won't upload it. I will post the source code soon, I need to discover how to clean up the unused assets before that.
Known bugs:
If you alt+tab, your cursor will be screwed; The menu that appears when you press escape doesn't work.
Ratings
| Overall | 654th | 3.391⭐ | 25🧑⚖️ |
| Fun | 782th | 3.087⭐ | 25🧑⚖️ |
| Innovation | 661th | 3.261⭐ | 25🧑⚖️ |
| Theme | 528th | 3.674⭐ | 25🧑⚖️ |
| Graphics | 882th | 2.957⭐ | 25🧑⚖️ |
| Audio | 574th | 2.958⭐ | 26🧑⚖️ |
| Humor | 396th | 3.19⭐ | 23🧑⚖️ |
| Mood | 518th | 3.37⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
Tried the windows build btw.
I'm really happy you played that much @arun-donti, it means a lot to me. I also felt the same way about the theme. But I thought: if the genres are initially incompatible, but you blended them well, did you fail the theme? But I understand what you said.
About the time, I'm not used to seeing time in AM/PM form to be honest haha (I live in a place with 24h system). I thought it was supposed to be 00:10, but I guess it's 12:00, and then 01:00.
The gun certainly needs more feedback to the player. I think that I've played so much that it ends up feeling natural to me, but certainly not for others.
Again, thanks for the lovely comment, it made me really happy!
- Initial gameplay conditions and indications were too fast even though they're simple it was not nice to read it in a hurry.
- Used colors, visual indications, sounds were all amazing. We could see how much you aimed for good readability and understanding the concepts of your game that were all WELL pointed out since minute 1.
- Well, yes, the story is not remotelly deep but I got the feeling that it could be so much more explored. Feels a nice WIP or MVP project.
- Navigations on windowed mode were not good at all :(
- I couldn't use my gun. Not sure if I did something wrong though so I coudn't reach grandpa.
My first farm (yes i died at the first night lol):

About the gun, considering the gun is selected (painted red in the upper right corner - it gets selected auto in the start of the fight) and the cursor is not bugged (if the middle of the screen with the little green crosshair matches exactly the location of each square in the grid, it's probably working. If the square placement is not in the middle of the screen, then it's bugged :( ), then the gun is probably working fine. Since there is absolutely no feedback about it firing, and there is a cooldown of 3 seconds, you probably didn't realize it was working. Many people had the same problem, and it was always the lack of feedback (but it was working as intended).
Also, forgot to say thanks to @TiagoDvl. Awesome feedback!
Thanks for playing!
otherwise i see this as having a really good potential as a crossover between something like sanctum and harvest moon. great work!
Well done!
Also the ending shot was beautiful.
I'm glad you liked this @Dovakla! Really happy you finished my game haha. And the ending was meant to be kind heartwarming, but kind of B movie so-bad-it's-funny way haha. Happy you've seen it! I think not many people reached the end because of the bugs, so I get really happy when someone does. And yeah, the approach of our games were different, but some of the ideas are very very similar, such as the evil crops spawning, it's kind of funny that we thought of the same things. I've seen some other games with some similar themes too (such as https://ldjam.com/events/ludum-dare/41/harvest-doom or https://ldjam.com/events/ludum-dare/41/the-farm (which is ridiculously polished - but they seem to have a indie studio)), but they have no evil crops haha.
Thanks @Dyoni! When making it, I thought it were gonna look lame. I was impressed when I pressed play and because of the random spawn location, he got behind me and I was genuinely scared for a moment haha. I was kind of happy with the result, glad you felt the same! And the two genres are farming simulator (such as harvest moon and stardew valley) and a generic survival horror. Didn't think about minecraft, but I can see how you come to think that based on the blocky models.
Hey @Yahialds, I'm not gonna lie, I'm kind of sad because of all the bugs but I'm somewhat proud too. Before starting the jam I didn't expect it to get so big, but I kinda of got carried away and it came out decent, against my intuition (I thought I was gonna fail at most things I would try to do). I think I should aim lower next time though, so I can polish it more and do more playtesting... the game breaking bugs are really sad because most people don't give it a second chance (and I understand that! there are so many games!). But I also love when people really play it despite of the bugs, so thank you very much, it means a lot you liked it.
@Jupiter-Hadley you are doing awesome work with these videos! It's kind of sad you had the cursor bug. That's what made the tiles go to random places, that's what made it difficult to shoot, and that's what made it hard for you to find the door haha. The cursor wasn't locked in the middle of the screen. I will try to solve that, no one that has this bug can play. I'm happy you played it though, I'm watching all your videos (actually just saw until the third one, but I will see the others), hope to see some "Best of Ludum Dare 41" from you too.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Glad you thought the music was nice, I never did anything like this before. Coming for you that's really good since your game had great music! I will try to understand reaper with that sound pack for the next one. Maybe I can do something nicer next time, who knows? Thanks again.