Chromadice by AugusteTheClown

[raw]
made by AugusteTheClown for LD 42 (JAM)

Banner2.png Controls and Rules:

Chromadice is a puzzle game where you try to keep the rising dice from passing the top of the screen. You can insert dice from either side of the board, as long as there is space in the row. Dice will slide over to make room, and they will fall if nothing is beneath them. Dice are removed after each move, once all dice are settled. Each die removes any adjacent dice of the preceding number (you can see the relationships in the upper right corner), and all dice are removed simultaneously.

To push a die onto the board, click to the left or right of the row you want to push it into. You will place the die currently shown on the queue, as seen above the board. Once you have used all the dice in the queue, a new row will rise up from the bottom and you will be given a new queue of dice. If the new row would push any dice off the top of the screen, it's game over.

Credits:

MufinMcFlufin - Programming and design

AugusteTheClown - Art and design

Lexeria - Music and SFX

Ratings

Given 2🗳️ 2🗨️

Feedback

Madamin_Z
15. Aug 2018 · 07:13 UTC
I didn't understand your game. Sorry!
devharts
18. Aug 2018 · 21:17 UTC
This is actually a pretty interesting puzzle mechanic. It admittedly took a bit for me to understand what was going on, but with the addition of some animations to show how the dice are sliding / falling / vaporizing the ones next to them, I could see something like this being a fun mobile game if you ever decide to expand on it further. Nice job capturing the theme as well.
🎤 AugusteTheClown
19. Aug 2018 · 02:21 UTC
@madamin-z Sorry you couldn't figure our game out! We wanted to put some kind of in-game tutorial or a big help screen, but I couldn't work it out at the time and just settled on a big block of text on the page.

@devharts Glad you liked it! We are considering expanding it later, and we were working on animations but they didn't make it in before the deadline. I'll take the blame there for not helping my programmer enough with that aspect.
Aurel300
21. Aug 2018 · 13:05 UTC
It's a cool puzzle mechanic. My number one suggestion, perhaps even more important than having a tutorial, is to animate what is happening. It is difficult to keep track of the whole screen. Additionally, from the description alone I did not realise that it would sometimes take two turns for a die to be removed, which is what the cracks mean? I could see this expanded into more of a level-based puzzle game, rather than an infinite mode only.
MufinMcFlufin
22. Aug 2018 · 21:49 UTC
@aurel300 Yes, animated movement was a huge issue we were trying to implement, we we knew ever since we first saw the game in action that it would be an absolute necessity for players to understand what was happening in the game. We unfortunately didn't plan out our time during the jam well enough to dedicate enough time to properly implementing it. There actually was a fix we had for the game that would (in theory) implement movement, however we simply didn't have the time to get it functional or fix the bugs it introduced. We're currently working on a post-jam release (planning to be marked as post-jam) that will address this and attempt to fix some of the game's very easy difficulty.