Binary by Paco

[raw]
made by Paco for LD34 (JAM)
So much to be done... in this game you use Left/Right Mouse buttons, or you can use the 1/0 keys of your keyboard.

Edit:
So, I totally didn't make it in time. It's not a big game, but I started it last night, and I did sleep, so probably has less than 24hs.
Still the idea of the game is kind of there, but, I was hoping to be able to add more "decisions" to it, as you advance in the game. My idea was to start making those abstract rules in more simbolic things, and play with things like "Confidence/Stuborness" or "Patience/Doubt", and like "Awarness of surrounding vs Awarness of self"... not in super complicated ways, just... Awarness of self is, the list of behaviours of the thing. Patience is how many choices you can make before you move, and confidence how many moves before making more choices...
But well... maybe i can finish it after the voting, I hope you enjoy what is actually there anyway, and thanks for playing : )

Edit2: I should mention that this game is heavily influenced by "Langton's Ant" and "Cellular Automatons" in general. If you feel intrigued by this game you should check out those things, they are amazing.

Ratings

Coolness 46% 1507
Overall(Jam) 2.59 1037
Graphics(Jam) 2.38 940
Innovation(Jam) 3.57 210
Mood(Jam) 2.60 883
Theme(Jam) 3.62 566

Feedback

Gamepopper
16. Dec 2015 · 13:19 UTC
The aim was a bit confusing, but the idea has potential.
monetai
20. Dec 2015 · 15:40 UTC
wow that's hard to control, but well, it's fun and original so...
Blobo
20. Dec 2015 · 15:55 UTC
thisd was very difficult to figure out, but enjoyable.
Nega Drive
20. Dec 2015 · 16:21 UTC
Interesting ideas involved here, but I didn't really understand what made the player go up or down after turning?
Hot Box Games
20. Dec 2015 · 16:34 UTC
It took me a long while to get the hang of it but I got there in the end and it proved to be quite enjoyable!
Well done, dude! Great idea, would have been nice to have a nice tutorial of some sort, but it's ludum dare after all ^_^
XenosNS
20. Dec 2015 · 16:35 UTC
Looks cool, really couldn't' get my head around what to do though.
Jacob123
22. Dec 2015 · 00:39 UTC
Didn't understand what to do... 11/10
Omiya Games
24. Dec 2015 · 21:49 UTC
Had no idea what I was doing. Honestly would have appreciated a tutorial.
Neonlare
25. Dec 2015 · 18:17 UTC
Interesting concept, but I'm afraid I don't know hat's going on in this. Needs more time in the oven, will you be working on a post jam version? Would like to see the finalized vision of this.
🎤 Paco
28. Dec 2015 · 16:17 UTC
I usually forget this kind of things forever & ever. But that's not a good practice. It's a good idea to make a post and even a little more cooking of the thing, just for the excercise of doing it.
Andy Gainey
31. Dec 2015 · 05:10 UTC
Intriguing, but I don't really feel like I have sufficient ability to actually ever be in control. If there's skill to be had here, I couldn't find it. (Which of course might just mean that I'm dense at the moment.)

I think part of the difficulty was that the avatar rotation was opposite of the world rotation, and that once you've assigned a rotation to the black or white state, you can't remove it and simply have a naked move up/down action.