Death of a Mage by kalibrated
You are the most powerful wizard in the land. But you're dying ..
Instead of putting points into your skills, you have to take them away from your skills after each round.
See how many waves you can clear!

Left mouse button for main attack.
Q, W, E for special attacks.
At end of level, click on a skill and then click 'Yes' to forget it and move on to next level.
There is no ending. If you can get past wave 10, Kudos! That's the farthest I can get.
Made using.. - Unity - Adobe Animate - Audacity - WolframTones
| HTML5 (web) | https://komedy.itch.io/death-of-a-mage |
| Original URL | https://ldjam.com/events/ludum-dare/39/death-of-a-mage |
Ratings
| Overall | 46th | 3.969⭐ | 34🧑⚖️ |
| Fun | 87th | 3.719⭐ | 34🧑⚖️ |
| Innovation | 34th | 4.032⭐ | 33🧑⚖️ |
| Theme | 36th | 4.188⭐ | 34🧑⚖️ |
| Graphics | 96th | 3.906⭐ | 34🧑⚖️ |
| Audio | 177th | 3.281⭐ | 34🧑⚖️ |
| Mood | 118th | 3.484⭐ | 33🧑⚖️ |
| Given | 24🗳️ | 30🗨️ |
Edit: I remember the ice wall and the mouse click power (which was practically the dominant one to keep full powered I feel)
Impressed you got so far! Do you remember your build? (err, anti-build I guess) I tried getting rid of the mouse click power and I was able to survive but once the other skills had higher cooldowns it was GG. I wish I had time to make round 12 the "Final Round" because I don't really think it's possible to win after that.
Thanks for playing!
Music was sadly grating to the ears, other sounds were ok though.
Love the artstyle!
Amazing game. Well thought of, nicely executed. The graphics are top-notch and the gameplay is smooth. Sounds and the track. Beautiful.
Bookmarked! If this is made in 72 hours, don't know what you will manage in a month or so. Probably a AAA blockbuster. Good luck and congratulations. :D
Would have been nice to see abilities having a bit more visual flair or visual impacts (e.g. knockback), as well as some variation in the minions (e.g. smaller=faster, larger=slower), but perhaps they existed and I did not get far enough. Sound and music was appropriate for all the wizzardings.
Nice entry. :thumbsup:
The minion variety thing is a great point, and one I didn't consider enough. I decided at some point that it plays fine with just those enemies but I think you're right that it would have added a lot to have different types.
@ganbaregameskyle Thanks for the feedback! I think you're just really handy with the ice beam! I'm just barely able to kill everybody with it, and I made the darn thing. You make a good point though, perhaps even speeding up the enemies a bit each round would make it so it's impossible to kill everything with just the ice beam.
good art, acceptable sounds, interesting idea behind the loosing power. character getting weaker and the enemies getting stronger.
@freedom-is-slavery Dude thanks again, really appreciate it.
@jason-kennedy Yeah I've heard other complaints about the balancing around the ice beam. If I continue on with this, I'll definitely need to balance it better. Thanks for the feedback!
@piscythe I thought that was cool too with the glacier wall and ice beam! Really glad you pointed that out. It wasn't a design decision, it just kinda happened. In fact I didn't even intend for there to be physics initially but it ended up working out. I was talking to somebody else about how getting rid of your skills kinda sucks, I bet there is a way to do it that doesn't make the player feel crappy about it. Thanks for playing and the feedback!
Thank you for making this game I really enjoyed it!
@mrerdalural Having different enemies would definitely help that! If I continue developing it that will be the lowest hanging fruit. Thanks for playing!
P.S. Thanks for rating my game!