Pastien Le Pingouin by Caffeinated Psychics

Slide at your heart's content and avoid / shoot the obstacles, take care though, the water keeps getting closer! o/
You can kill enemies by throwing fish.
If you can collect 42 ammo, the Super Penguin Mode is enabled for a short time making you invincible and able to destroy obstacles by touching them.
Move : Arrows
Shoot : Space
Mute : m or ,
volume : page up / down
Thanks to Baboulinet and Maz for their help in the grammarization.!

| Windows | https://drive.google.com/open?id=1Glv33vGz7pVntF5gwPK3KjpiHOzmjXlG |
| HTML5 (web) | http://capsystudio.com/pastien/0.1/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/pastien-le-pingouin |
Ratings
| Overall | 1112th | 2.833⭐ | 23🧑⚖️ |
| Fun | 830th | 2.975⭐ | 22🧑⚖️ |
| Innovation | 1247th | 2.125⭐ | 22🧑⚖️ |
| Theme | 1109th | 2.675⭐ | 22🧑⚖️ |
| Graphics | 1120th | 2.375⭐ | 22🧑⚖️ |
| Audio | 579th | 2.925⭐ | 22🧑⚖️ |
| Humor | 499th | 2.778⭐ | 20🧑⚖️ |
| Mood | 772th | 2.921⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
Since you're not the first to comment about the lack of "clarity" for the controls / features, I think I'll add some reminders on the game screen.
https://www.twitch.tv/videos/297624571 gameplay at 32:00 ish
As for the animations, they were ready but I didn't have time to implement them, I hoped sounds were sufficient as feedback for the time being.
I'll try to make a v2 to implement suggestions we received and fix some things.
With more polish it could be great game for mobile
As for the music, at first I tried to speed up the music with little-to-no pitch modification, but finally we opted for letting the pitch increase too, making it a bit more fun (for us, at least^^).
Also, thanks for the bit about mobile game, it could be fun to try polishing & porting it. :)
*ps: I didn't have time to play & review all the games made by people who reviewed us but I'll try to do it as soon as I can. Thanks again. o/*
I have rated your game, but all of my feedback was captured in the stream. It was close to the end.
You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=06h46m33s
A few bugs: I found shooting would sometimes work and sometimes wouldn't, and that caused problems when trying to avoid an obstacle at the last minute. I also noticed that sometimes the penguins/ramps randomly despawn. Restarting the game didn't restart the difficulty or the fish-eaten score.
A nice, tidy and complete game. I really liked your penguins.
As for the disappearance of some items / obstacles, it's mainly due to the collisions and the way I made the water getting closer to the player, I coded that part at the last minute and hesitated until the last 30 minutes about how to handle that feature.^^"
You're the first person IIRC to notice the difficulty not "reseting" after a restart of the game, I'll add that to my check list. :)
@arron-fowler thanks for playing and for the feedback! :)
I don't know if I'll have time to make a v2, but I sure hope so, as the feedback given by players has been really interesting and useful.
The slow start is the major "negative" feedback we had, I was afraid the game would be too difficult too soon, so I set what I thought to be a "reasonable speed" without having the time to playtest. Unfortunately this slow start translates into a slow water progression making it hard to "see the theme".
Do check our game and leave feedback.
Could it be the static sea ice that triggered your motion sickness? I didn't expect at all this kind of thing, sorry for the inconvenience. :/