Alpha One Nails by Icehottet
A Nails encounter with Newtons laws when trying to save mankind's last hope.
A Rogue Like Nightmare - Sacrifices must be Made - Do you save them all or yourself?
Be gentle as this ship has some thrust!
If you have ever seen the movie Gravity you know just how important that fuel is!
Credits:
Organisation / Level design: @moonleaf
Music and SFX: @damselstone
Design & Programming: @Icehottet





| Windows | http://virtualexpert.co.uk/AlphaOneNails.zip |
| Original URL | https://ldjam.com/events/ludum-dare/43/alpha-one-nails |
Ratings
| Overall | 882th | 2.938⭐ | 34🧑⚖️ |
| Fun | 851th | 2.766⭐ | 34🧑⚖️ |
| Innovation | 866th | 2.703⭐ | 34🧑⚖️ |
| Theme | 927th | 2.667⭐ | 32🧑⚖️ |
| Graphics | 571th | 3.422⭐ | 34🧑⚖️ |
| Audio | 487th | 3.063⭐ | 34🧑⚖️ |
| Humor | 738th | 2.389⭐ | 29🧑⚖️ |
| Mood | 581th | 3.242⭐ | 33🧑⚖️ |
| Given | 30🗳️ | 41🗨️ |
I really dig the main mechanic of the game!
Imo the amount of force added to the spaceship should be lowered a bit (i'm playing ona a keyboard, i guess it'd be easier with a controller)
Can't say much more than that (except that I really wanted to see more than the first few seconds)
It was a bit frustrating when dying and starting over that you had to fly for quite a while before actually having to dodge anything, but that is maybe on the minor side.
You managed to capture a good mood, and did some good work on lighting, but maybe a bit too dark, in my opinion.
Thanks for sharing your game.
I appreciate how you took the time for sfx, and lighting fx in a game jam game, it added a nice touch.
Overall, nice simple concept and the difficult controls is something i can definitely appreciate.
The control is a bit hard, I died multiple times.Or I'm just really bad at it lol.
The idea was to hide some objects in the 2d view that could only be seen in the fps view.
My biggest gripe is that it wasn't at all easy to make out which direction you could travel in, and experimenting usually ended up with crashing into a wall that wasn't obvious.