Lovely Kana by FireSlash
Lovely Kana is a PC-9801 inspired visual novel revolving around the life of a humble, overworked office lady.
Live life through the eyes of a hard working office lady, as a big deadline looms in the future at work. As the day progresses, she'll accumulate more stress. Balance stress, laziness, and other day to day chores to keep Kana employed.
The story changes as your stress goes up; Kana is more likely to snap and go ballistic if her stress is too high, and more likely to slack off if she becomes too lazy.


| HTML5 (web) | http://waifu.works/projects/ld40/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/lovely-kana |
Ratings
| Overall | 104th | 3.953⭐ | 34🧑⚖️ |
| Fun | 314th | 3.597⭐ | 33🧑⚖️ |
| Innovation | 373th | 3.403⭐ | 33🧑⚖️ |
| Theme | 496th | 3.516⭐ | 33🧑⚖️ |
| Graphics | 18th | 4.672⭐ | 34🧑⚖️ |
| Audio | 39th | 4.145⭐ | 33🧑⚖️ |
| Humor | 75th | 3.984⭐ | 33🧑⚖️ |
| Mood | 35th | 4.194⭐ | 33🧑⚖️ |
| Given | 22🗳️ | 33🗨️ |
The graphics were really well done, and fit the retro VN style a lot.
The music was catchy and sound effects did their job well.
If I had one complaint it would be never really knowing what my stress levels were, but I guess if that information were revealed it would be too easy to game the system.
I ended up losing the game on Tuesday of Week 2 due to what I can only assume was that sneaky laziness stat messing with my decisions.
All in all, that was a lot of fun! Keep up the great work!
I also agree with Chronosv2 about the stress level. Perhaps there could be a way of showing stress without explicitly stating the numbers: such as increasingly bigger bags under the girl's eyes or something like that.
But overall, I really dug this game. Nice job!
Made it to the end on my third run (didn't even think there was an ending). It was enjoyable and fun, you really managed to give the main character an interesting personality. Design-wise it was top-notch, my only remark would be that the text overlay blocked out the buttons, which means you sometimes press buttons without seeing what written on them. Not that it's a big issue, since the button texts are always the same depending on the activity.
All in all, very good interpretation of the theme.
third run my character started ditching meetings (after 5 options of relax in the weekend)
on her own and got fired in the end :| Had fun though
I definitely enjoyed it. and can't really suggest anything besides maybe some unexpected turn of events in the story.
Also I have to agree that some way to display the characters current stress and skill levels would probably make the game feel more satisfying to play.
However, your interpretation of the theme works out great and I really love the concept.
I found a typo, "monent" instead of moment.
The buttons seem to be rendered behind the alert box while still remaining active, which made me click on them without realizing a couple of times.
Overall I enojoyed it! Great job!
(others comments already said all negative aspects haha, nothing to add)