Bullet Break by JCMonkey

This game is a mash up of a bullet hell game, and breakout
I decided to go without the bricks and have the game be about the bullets
Keep the balls alive and you can continue
Dont let the big ball die or else its game over
Engine: Godot 3.0 Audio: Audacity Music: LMMS Art: Inkscape
This was actually my 5th idea for the compo, the other 4 ideas didnt work out too well. My first idea was pinball bullet hell, but i couldnt get flippers to collide 100% of the time
Ratings
| Overall | 580th | 2.97⭐ | 69🧑⚖️ |
| Fun | 622th | 2.64⭐ | 70🧑⚖️ |
| Innovation | 611th | 2.743⭐ | 70🧑⚖️ |
| Theme | 463th | 3.338⭐ | 70🧑⚖️ |
| Graphics | 474th | 2.941⭐ | 70🧑⚖️ |
| Audio | 384th | 2.672⭐ | 69🧑⚖️ |
| Humor | 447th | 2.328⭐ | 60🧑⚖️ |
| Mood | 358th | 3.008⭐ | 65🧑⚖️ |
| Given | 122🗳️ | 60🗨️ |
I liked the combined genres, but only wish there was some indication of clown's health even if it grew while bullets dropped. The number of bullets didn't mean anything to me, but a bar that slowly lost fill as I was trying to keep all the balls going would have been better UI to communicate how I was doing.
If you keep working on this I also recommend adding a way to return to a previous level. I would have liked to play level 1 again, but I got trapped in level 2 until I quit the game.
The error : https://pastebin.com/bWJ1uqq2
repetitive without things to do.
Come play some danmaku on my page!
Yours has such great mood, i'd have loved a longer audio track for less repetition, but besides that your inversion of the bullet avoidance rule from BH's is really neat! Lots of decision making for such a simple mechanic! Well done!
I don't understand why you went with the dark and scary look and feel, with this concept I would expect bright and colorful fireworks and butterflies style.
Collisions not working properly was a bit annoying at times.
I got to level 4 and it seems insanely hard. Is it actually possible to complete it?
The music was not that great.
And i went with the dark and scary because its just a personal preference. I can experiment with a rainbows and ponys version with happy music and see how it works. if it does, ill put it in the post compo version :D
It's already fun to play right now and i'm looking forward for gameplay improvements including an ennemy to kill.
nice job !
- I wasn't able to get very far. The sheer _impossibleness_ of keeping balls alive was a little much.
- The music was very reminiscent of the Spore Spawn from Super Metroid (my favorite game). I liked it.
- I have to give you points for theme: you truly combined two incompatible genres, and came up with a workable idea. It just needed more tweaking and polish.
Overall, good job! Ludum Dare is a difficult challenge anyway and the ideas that came out of this theme were very difficult to pull off in time.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape