Blobby by Descrout
In this game you are curing cancer !! Somehow , i guess.
Controls
Use WASD to move.
Use mouse to move.
No no actually use mouse to shoot.
You will be running out of power when you shoot. When you run out of power to the core , you will die. Smaller you are less damage you deal. Small enemy cancer cells deals less damage to you.So you need to get them smaller by shooting.

Timelapse
https://www.youtube.com/watch?v=aJDzxWrd4G8
* Don't download 32 Bit if you have 64 Bit (Causes error). * * If your game isn't working download the second link. (Higher size than the others but it will work) *
* Credits for musics : *
https://www.youtube.com/user/8bitclassical https://www.youtube.com/user/Kneefle
Ratings
| Overall | 134th | 3.833⭐ | 20🧑⚖️ |
| Fun | 35th | 4.056⭐ | 20🧑⚖️ |
| Innovation | 104th | 3.722⭐ | 20🧑⚖️ |
| Theme | 206th | 3.833⭐ | 20🧑⚖️ |
| Graphics | 582th | 3.056⭐ | 20🧑⚖️ |
| Audio | 454th | 2.833⭐ | 20🧑⚖️ |
| Mood | 419th | 3.222⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
What I liked the most:
1. The ball shrinking gives you feedback on your charge change
2. The movement felt easy and smooth
What confused me a bit:
1. The third level is really hard. :)
Not "bad" hard but like "I have to try again" hard.
Was not expecting that final boss to be so hard. I dont know if its a bug or feature but in the final boss if you are fast enough clicking right he does not go after you.
I recognize that soudtrack from somewhere :P but making it sount like an 8 bit sound really helped setting the mood of the game.
Great job and I definetly would play again with more levels.
@mordokay Thank you for your feedback man. Classical musics don't have copyright issue so i thought it fits to this kind of game (Mozart Lacrimosa).
I actually made a level maker for this game but couldn't do more levels because of running out of time.
Controls were great, graphics were fine, audio matched well with the mood and gameplay, but I think the game was too hard though.
I think the penultimate stage "Charge your enemies" was harder than the final boss. If any anyone needs help beating this stage, I find it helps to stick near the top of the fence and move as horizontal as possible. I finally beat it by finding a sweet spot for my mouse where the ball moved perfectly horizontal to the finish.
For the final boss, just do it methodically. Burn the first enemy then use WSAD as much as possible, while using only short bursts of flame.
Other than that i liked it!
Thank you all for your feedbacks guys.
- Hmm , i didn't think resetting WASD input at the start of level would affect the gameplay but you are right i guess.
- I always liked the camera smoothing but i guess for this kinda game it should be a little faster.
- I ran out of time because of the physics,collisions and particle stuff so i couldn't polish the levels that much.
I always love participating in ludum dare because of these kinda comments. I feel like i'm really improving my game design by getting other people's ideas and stuff.
(Don't get me wrong, the style of the game is great, and i love minimalism)
The best example would be on the level "to the top". Player have to go up but has no visual clew of his own speed.
I m being picky on a this cause the rest is i think pretty good and overall well executed.
Nice job ;)
Thank you for making it. I enjoyed it a lot!
Oh and there's a "glitch" in the last level if you move at the start of the level the big cell doesn't follow you, which makes the whole level way easier.
Overall you did a good job there :D
Those who can't open the game , install win64java version (second link)